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h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
Duel.SendtoHand(h3, nil, REASON_RULE)
u2:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
fun["一_禁格"] = function(u1)
local h1
s["禁格之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetCode(EFFECT_USE_EXTRA_MZONE)
h1:SetValue(u1)
Duel.RegisterEffect(h1, 0)
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h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
Duel.SendtoHand(h3, nil, REASON_RULE)
u2:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
function s["禁格"](u1)
local h1
s["禁格之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetCode(EFFECT_USE_EXTRA_MZONE)
h1:SetValue(u1)
Duel.RegisterEffect(h1, 0)
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fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
fun["aux.BeginPuzzle"]()
if u1 then
s["开局选卡入手"](u1)
end
if u2 then
fun["一_禁格"](u2)
end
fun["二_开局说明"]()
s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = s["开局选卡入手"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = fun["一_禁格"]
fun["随机抽卡"] = s["开局洗卡抽卡"]
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fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
fun["aux.BeginPuzzle"]()
if u1 then
s["开局选卡入手"](u1)
end
if u2 then
s["禁格"](u2)
end
fun["二_开局说明"]()
s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = s["开局选卡入手"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = s["禁格"]
fun["随机抽卡"] = s["开局洗卡抽卡"]
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