游戏王残局简化版

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Differences From Artifact [bd42b3c06c]:

To Artifact [fc5c9532a1]:






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--puzzle1
Debug.SetAIName("Level-014")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,2250,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(51275027,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(92377303,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
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--[[message
卡数:5
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-014")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,400,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(32344688,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)