游戏王残局简化版

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Differences From Artifact [b8bb81a2cd]:

To Artifact [fd1b7b9187]:


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--[[message
卡数:20
规则:新大师
Field spells are fun, right?
]]





Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--AI's field.

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--[[message


Field spells are fun, right?
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("AlphaKretin")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--AI's field.
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Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("Win in one turn!")
--Below makes it a one turn puzzle.
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover

Debug.ReloadFieldEnd()


aux.BeginPuzzle()





fun["开说明"]()