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h1 = u1
s["开局洗牌抽牌之数"] = u1
--~ 效果
h2 = Effect.GlobalEffect()
h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h2:SetCode(EVENT_ADJUST)
h2:SetCondition(aux.TRUE)
h2:SetOperation(s["开局洗牌抽牌"])
Duel.RegisterEffect(h2, 0)
end
end
s["不被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
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h1 = u1
s["开局洗牌抽牌之数"] = u1
--~ 效果
h2 = Effect.GlobalEffect()
h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h2:SetCode(EVENT_ADJUST)
h2:SetCondition(aux.TRUE)
h2:SetOperation(s["_开局洗牌抽牌"])
Duel.RegisterEffect(h2, 0)
end
end
s["不被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
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h6 = Duel.CreateToken(u2, h5)
if h2 <= h3 then
h2 = h2 + 1
Duel.SendtoHand(h6, nil, REASON_RULE)
else
if h2 <= h4 then
h2 = h2 + 1
--~ Duel.Remove(h6, POS_FACEUP, REASON_RULE)
Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
else
Debug.ShowHint(h1)
u1:Reset()
end
end
end
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<
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h6 = Duel.CreateToken(u2, h5)
if h2 <= h3 then
h2 = h2 + 1
Duel.SendtoHand(h6, nil, REASON_RULE)
else
if h2 <= h4 then
h2 = h2 + 1
Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
else
Debug.ShowHint(h1)
u1:Reset()
end
end
end
|