游戏王残局简化版

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Diff

Differences From Artifact [b0434fb4e0]:

To Artifact [0e804c9002]:


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--[[message
#天使与龙的轮舞
#平凡的路人甲
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 7900, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40398073, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(35199656, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(35199656, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(35199656, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77515704, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(35371948, 1, 1, k1, 5, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42055234, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76782778, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15848542, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14625090, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(41232647, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16960120, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(40110009, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14625090, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(13171876, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(88453933, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(78231355, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()










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--[[message
#天使与龙的轮舞
#平凡的路人甲
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 7900, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40398073, 0, 0, k1, 2, k2)
Debug.AddCard(35199656, 1, 1, k1, 0, k2)
Debug.AddCard(35199656, 1, 1, k1, 2, k2)
Debug.AddCard(35199656, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77515704, 0, 0, k1, 1, POS_FACEUP)
Debug.AddCard(35371948, 1, 1, k1, 5, POS_FACEU)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(42055234, 0, 0, k1, 0, k2)
Debug.AddCard(76782778, 0, 0, k1, 0, k2)
Debug.AddCard(15848542, 0, 0, k1, 0, k2)
Debug.AddCard(14625090, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(41232647, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16960120, 0, 0, k1, 0, k2)
Debug.AddCard(40110009, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14625090, 0, 0, k1, 0, k2)
Debug.AddCard(13171876, 0, 0, k1, 0, k2)
Debug.AddCard(88453933, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(78231355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()