游戏王残局简化版

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Differences From Artifact [ab7bc3836e]:

To Artifact [ddda8ab05f]:


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  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  str["效果"]:SetValue(str_1)
  
  Duel.RegisterEffect(str["效果"],0)
  
  end --}







  
fun["印卡"] = function(str_1, str_2, str_3) --{
  
  if str_3 then --{
    
    --}
    







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  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  str["效果"]:SetValue(str_1)
  
  Duel.RegisterEffect(str["效果"],0)
  
  end --}
  
fun["该效果不能被连锁"] = function() --{
  
  Duel.SetChainLimit(aux.FALSE)
  
  return true
  end --}
  
fun["印卡"] = function(str_1, str_2, str_3) --{
  
  if str_3 then --{
    
    --}
    
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  str["效果"]:SetType(EFFECT_TYPE_IGNITION)
  
  str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE
  + EFFECT_FLAG_CANNOT_DISABLE)
  
  cache_1 = function() --{
    
    Duel.SetChainLimit(aux.FALSE)
    
    return true
    
    end --}
    
  str["效果"]:SetTarget(cache_1)
  
  str["效果"]:SetRange(LOCATION_EXTRA)
  
  function print_hand(effect_event
  , player_who_activate_the_effect) --{
    
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)







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  str["效果"]:SetType(EFFECT_TYPE_IGNITION)
  
  str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE
  + EFFECT_FLAG_CANNOT_DISABLE)
  








  str["效果"]:SetTarget(fun["该效果不能被连锁"])
  
  str["效果"]:SetRange(LOCATION_EXTRA)
  
  function print_hand(effect_event
  , player_who_activate_the_effect) --{
    
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)