游戏王残局简化版

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Differences From Artifact [ab245749bc]:

To Artifact [ba050fc603]:


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    --~ 玩家选定的卡
    h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
    Duel.SendtoHand(h2, nil, REASON_RULE)
    u1:Reset()
    end
  s["开局选卡入手"] = function(u1)
    local h2
    s["「开局选卡入手」之量"] = u1
    --~ 「开局选卡入手」之量
    h1 = u1
    --~ 效果
    h2 = Effect.GlobalEffect()
    h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    h2:SetCode(EVENT_ADJUST)
    h2:SetCondition(aux.TRUE)







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    --~ 玩家选定的卡
    h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
    Duel.SendtoHand(h2, nil, REASON_RULE)
    u1:Reset()
    end
  s["开局选卡入手"] = function(u1)
    local h2
    d["数_选卡"] = u1
    --~ 「开局选卡入手」之量
    h1 = u1
    --~ 效果
    h2 = Effect.GlobalEffect()
    h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    h2:SetCode(EVENT_ADJUST)
    h2:SetCondition(aux.TRUE)
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    end
  if s["战段"] == 0 then
    h1 = h1 .. "无战段 "
    end
  if s["机智"] == 0 then
    h1 = h1 .. "无机智 "
    end
  if s["「开局选卡入手」之量"] then
    h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
    end
  if s["主怪格」之量"] then
    h1 = h1 .. "禁" .. s["主怪格」之量"] .. "怪格 "
    end
  Debug.ShowHint(h1)
  end
do
  s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 「开局选卡入手」之量
  --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源







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    end
  if s["战段"] == 0 then
    h1 = h1 .. "无战段 "
    end
  if s["机智"] == 0 then
    h1 = h1 .. "无机智 "
    end
  if d["数_选卡"] then
    h1 = h1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_"] then
    h1 = h1 .. "禁" .. d["数_"] .. "怪格 "
    end
  Debug.ShowHint(h1)
  end
do
  s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 「开局选卡入手」之量
  --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源