游戏王残局简化版

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Differences From Artifact [a39eb8b9f1]:

To Artifact [56ef9bb8db]:


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str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT








cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED







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str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

str["无效果灵摆怪兽表"] = {}

str["无效果灵摆怪兽表"][1] = 28363749
str["无效果灵摆怪兽表"][2] = 19474136
str["无效果灵摆怪兽表"][3] = 17390179
str["无效果灵摆怪兽表"][4] = 83980492

cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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    end --}
    
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{
    
    cache_1 = Card.IsCode(card, 28363749)
    
    cache_2 = Card.IsCode(card, 19474136)
    
    cache_3 = Card.IsCode(card, 17390179)
    
    cache_4 = Card.IsCode(card, 83980492)
    
    if cache_1
    or cache_2
    or cache_3
    or cache_4 then --{
      
      --}
      
    else --{
      
      return true
      


      end --}
      
    end --}
    
  return false
  
  end --}







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    end --}
    
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{
    
    cache_1 = #str["无效果灵摆怪兽表"]
    

    for i = 1, cache_1 do --{

      
      cache_1 = Card.IsCode(card, str["无效果灵摆怪兽表"][i])
      
      if cache_1 then --{



        
        --}
        
      else  --{
        
        return true
        
        end --}
        
      end --}
      
    end --}
    
  return false
  
  end --}