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fun["开局添加手卡"] = function(str_1) --{
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
--~ effect_1:SetCountLimit(1)
function cache_1() --{
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fun["开局添加手卡"] = function(str_1) --{
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
--~ effect_1:SetCountLimit(1)
function cache_1() --{
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