游戏王残局简化版

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Differences From Artifact [922e034b8c]:

To Artifact [63ad968039]:


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--[[message
卡数:2
规则:大师3
]]
--puzzle1




Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)

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--[[message


]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()





fun["开说明"]()