游戏王残局简化版

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Differences From Artifact [8c6d87506f]:

To Artifact [8c8bd714c9]:


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<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
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<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
<li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
<li><a href="#section-87" id="toc-section-87"><span class="toc-section-number">4.3.4</span> </a></li>

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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)







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<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
</ul></li>
<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
<li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
<li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li>
<li><a href="#卡组区域" id="toc-卡组区域"><span class="toc-section-number">4.3.5</span> 卡组区域</a></li>
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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)
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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.4" id="section-87"><span class="header-section-number">4.3.4</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)







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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.4" id="除外区域"><span class="header-section-number">4.3.4</span> 除外区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)
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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

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Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.5" id="卡组区域"><span class="header-section-number">4.3.5</span> 卡组区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


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Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)

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Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

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Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)

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Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
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