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fun["通关邀请"]()
end --}
fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1() --{
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then --{
if cache_1 == 0 then --{
Debug.ShowHint("残局群181175613")
--}
else --{
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end --}
else
--}
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fun["通关邀请"]()
end --}
fun["通关邀请"] = function() --{
str["原解弹窗"] = "残局群181175613"
str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1() --{
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then --{
if cache_1 == 0 then --{
Debug.ShowHint(str["原解弹窗"])
--}
else --{
Debug.ShowHint(QB:「你居然二解了,请加群告诉我怎么二解。」)
end --}
else
--}
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