游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [79e51ddf69]:

To Artifact [a6a9688f5d]:


17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.143em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<header id="title-block-header">
<h1 class="title">场景</h1>







|







17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.125em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<header id="title-block-header">
<h1 class="title">场景</h1>
119
120
121
122
123
124
125
126












127
128
129
130
131
132
133
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
<li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
<li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
<ul>
<li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
<li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a></li>












</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








|
>
>
>
>
>
>
>
>
>
>
>
>







119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
<li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
<li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
<ul>
<li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
<li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a>
<ul>
<li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li>
<li><a href="#section-81" id="toc-section-81"><span class="toc-section-number">4.2.2</span> </a></li>
<li><a href="#section-82" id="toc-section-82"><span class="toc-section-number">4.2.3</span> </a></li>
<li><a href="#section-83" id="toc-section-83"><span class="toc-section-number">4.2.4</span> </a></li>
<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
</ul></li>
<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

3092
3093
3094
3095
3096
3097
3098

3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117

3118
3119
3120
3121
3122
3123
3124


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2>

<p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使
考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p>
<p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p>
<p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时,
MSG_SELECT_PLACE 有两个值是异常的:</p>
<ol type="1">
<li><p>hovered_controler</p></li>
<li><p>selectable_field</p></li>
</ol>
<p>当要确定 selectable_field 时, hovered_controler 的值会影响到
selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16
位进行互换。</p>
<p>也就是说,低 16 位用来表示我方可选区域,高 16
位用来表示对方可选区域。</p>
<p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p>
<p>那么为什么 hovered_controler 的值会出现异常?</p>
<p>这是因为 event_handler.cpp
在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到
selectable_field 。</p>

<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)







>



















>







3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2>
<h3 data-number="4.2.1" id="分析"><span class="header-section-number">4.2.1</span> 分析</h3>
<p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使
考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p>
<p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p>
<p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时,
MSG_SELECT_PLACE 有两个值是异常的:</p>
<ol type="1">
<li><p>hovered_controler</p></li>
<li><p>selectable_field</p></li>
</ol>
<p>当要确定 selectable_field 时, hovered_controler 的值会影响到
selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16
位进行互换。</p>
<p>也就是说,低 16 位用来表示我方可选区域,高 16
位用来表示对方可选区域。</p>
<p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p>
<p>那么为什么 hovered_controler 的值会出现异常?</p>
<p>这是因为 event_handler.cpp
在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到
selectable_field 。</p>
<h3 data-number="4.2.2" id="section-81"><span class="header-section-number">4.2.2</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)
3145
3146
3147
3148
3149
3150
3151























































































































































3152
3153
3154
3155
3156
3157
3158
-----------------


Debug.ReloadFieldEnd()

aux.BeginPuzzle()
























































































































































</code></pre>
<script>

document.onclick = function(event) {

  var target = event.target








>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
-----------------


Debug.ReloadFieldEnd()

aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.2.3" id="section-82"><span class="header-section-number">4.2.3</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.2.4" id="section-83"><span class="header-section-number">4.2.4</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.2.5" id="section-84"><span class="header-section-number">4.2.5</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2>
<h3 data-number="4.3.1" id="分析-1"><span class="header-section-number">4.3.1</span> 分析</h3>
<p>当我方在残局模式控制对方并且到了对方回合时, act.png
并没有显示到对方区域,而是显示到了我方区域。</p>
<p>这是由于 drawing.cpp 在绘制 act.png
时并<b>没有考虑到</b>残局模式的这一情况。</p>
<p>也就是说,一般情况下是遇不到这个失误的。</p>
<h3 data-number="4.3.2" id="section-85"><span class="header-section-number">4.3.2</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

--~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<script>

document.onclick = function(event) {

  var target = event.target