游戏王残局简化版

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To Artifact [e39ebf3934]:


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<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>

</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.39</span> </a></li>

</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








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<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>

<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.39</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>






































<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-35"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








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-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.36" id="section-35"><span class="header-section-number">1.36</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-36"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-36"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-37"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-37"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-38"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-38"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-39"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-39"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-40"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-40"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-41"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-41"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-42"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-42"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-43"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-43"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-44"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-44"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-45"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-45"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-46"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-46"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-47"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-47"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-48"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-48"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-49"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-50"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|

















|


















|







1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-49"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-50"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-51"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-51"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-52"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-52"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-53"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-53"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-54"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-54"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-55"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-55"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-56"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-56"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-57"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-57"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-58"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-58"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-59"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-59"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-60"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-60"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-61"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-61"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-62"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-62"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-63"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-63"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-64"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-64"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-65"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-65"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-66"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-66"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-67"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-67"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-68"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-68"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-69"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-69"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-70"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-70"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-71"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600

Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-71"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639

Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-72"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-72"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-73"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-73"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-74"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)