游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [79815e3d5f]:

To Artifact [17b01ff97b]:


139
140
141
142
143
144
145








































146
147
148
149
150
151
152
      end --}
      
    end --}
    
  return false
  
  end --}









































--第二层-------------------------------

local cache_1
local cache_2
local cache_3
local cache_4







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
      end --}
      
    end --}
    
  return false
  
  end --}
  
fun["一_开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}

--第二层-------------------------------

local cache_1
local cache_2
local cache_3
local cache_4
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
  
  end --}
  

  

  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)







<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<







357
358
359
360
361
362
363








































364
365
366
367
368
369
370
  
  end --}
  

  

  








































fun["禁格"] = function(str_1) --{
  
  str["禁格的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)