游戏王残局简化版

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Diff

Differences From Artifact [7283465f28]:

To Artifact [43050450e6]:


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--[[message
游戏王基本操作

#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89943723, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(70781052, 1, 1, k1, 2, k2)
Debug.AddCard(70781052, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94192409, 0, 0, k1, 1, k2)
Debug.AddCard(97077563, 0, 0, k1, 2, k2)
Debug.AddCard(60082869, 0, 0, k1, 3, k2)
Debug.AddCard(84749824, 0, 0, k1, 4, k2)
Debug.AddCard(70342110, 1, 1, k1, 2, k2)
Debug.AddCard(97077563, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

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--[[message

#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, k2)
Debug.AddCard(29071332, 0, 0, k1, 1, k2)
Debug.AddCard(29071332, 0, 0, k1, 2, k2)
Debug.AddCard(29071332, 0, 0, k1, 3, k2)

Debug.AddCard(29071332, 0, 0, k1, 4, k2)
Debug.AddCard(29071332, 0, 0, k1, 5, k2)
Debug.AddCard(33878931, 1, 1, k1, 0, k2)
Debug.AddCard(33878931, 1, 1, k1, 1, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷

local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()