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end
if str["开局添加手卡"] then
str["开局说明"] = str["开局说明"] .. "选"
str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
str["开局说明"] = str["开局说明"] .. "卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
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>
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>
>
>
>
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end
if str["开局添加手卡"] then
str["开局说明"] = str["开局说明"] .. "选"
str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
str["开局说明"] = str["开局说明"] .. "卡 "
end
if str["禁格"] then
str["开局说明"] = str["开局说明"] .. "选"
str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
str["开局说明"] = str["开局说明"] .. "卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
fun["开局说明"]()
end
fun["禁格"] = function(str_1)
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
end
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>
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
fun["开局说明"]()
end
fun["禁格"] = function(str_1)
str["禁格"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
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