游戏王残局简化版

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Differences From Artifact [631f3f4714]:

To Artifact [38b7789392]:


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--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~   + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
--~   function cache_1() --{
--~     
--~     if str["已添加手卡"] == 1 then --{
--~       
--~       return false
--~       
--~       --}
--~       

--~     else --{
--~       
--~       str["已添加手卡"] = 1
--~       
--~       return true
--~       
--~       end --}
--~       
--~     end--}
    
--~   effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect







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--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~   + EFFECT_TYPE_CONTINUOUS)
  
--~   effect_1:SetCode(EVENT_ADJUST)
  
--~   effect_1:SetCountLimit(1)
  
  function cache_1() --{
    
    if str["已添加手卡"] == 1 then --{
      
      return false
      

      --}
      
    else --{
      
      str["已添加手卡"] = 1
      
      return true
      
      end --}
      
    end--}
     
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect