游戏王残局简化版

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Diff

Differences From Artifact [5ff8ac9121]:

To Artifact [4ac2164d9d]:


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    elseif str_2 == 4 then
      str["规则"] = "新大师 "
      end
  else
    str["规则"] = "大师2020 "
    end

  if str["开局添加手卡"] then
    str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["置零"] = function(str_1, str_2)
  str_2 = ~str_2
  str_1 = str_1 & str_2
  return str_1
  end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)







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    elseif str_2 == 4 then
      str["规则"] = "新大师 "
      end
  else
    str["规则"] = "大师2020 "
    end

--~   if str["开局添加手卡"] then
--~     str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
--~     end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

--~ fun["置零"] = function(str_1, str_2)
--~   str_2 = ~str_2
--~   str_1 = str_1 & str_2
--~   return str_1
--~   end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
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    str["开局说明"] = str["开局说明"] .. "卡 "
    end

  Debug.ShowHint(str["开局说明"])
  end

fun["开局添加手卡"] = function(str_1)


  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()







<
<







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    str["开局说明"] = str["开局说明"] .. "卡 "
    end

  Debug.ShowHint(str["开局说明"])
  end

fun["开局添加手卡"] = function(str_1)


  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()