游戏王残局简化版

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Diff

Differences From Artifact [57a986e8f8]:

To Artifact [b1e4b719e6]:


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--[[message

#LV-015
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽


Debug.AddCard(54620698, 0, 0, k1, 2, k2)
Debug.AddCard(24611934, 0, 0, k1, 3, k2)
local m01 = Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_DEFENSE)

local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(43641473, 0, 0, k1, 0, k2)
Debug.AddCard(43641473, 0, 0, k1, 1, k2)
Debug.AddCard(74701381, 0, 0, k1, 2, k2)
Debug.AddCard(74701381, 0, 0, k1, 3, k2)
local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组





local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地


local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

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--[[message
#棉花糖的暴走叠光 #01.Marshmallon's Reckless Overlay
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(38142739, 0, 0, k1, 0, k2)
Debug.AddCard(38142739, 0, 0, k1, 1, k2)
Debug.AddCard(38142739, 0, 0, k1, 2, k2)
Debug.AddCard(38142739, 0, 0, k1, 3, k2)
Debug.AddCard(38142739, 0, 0, k1, 4, k2)
Debug.AddCard(31305911, 1, 1, k1, 0, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷


Debug.AddCard(30643162, 0, 0, k1, 2, k2)


local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(83272895, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(88942504, 0, 0, k1, 0, k2)
Debug.AddCard(26563200, 0, 0, k1, 0, k2)
Debug.AddCard(47579719, 0, 0, k1, 0, k2)
Debug.AddCard(38495396, 0, 0, k1, 0, k2)
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(13032689, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, k2)
Debug.AddCard(37364101, 0, 0, k1, 0, k2)



Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)