游戏王残局简化版

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Diff

Differences From Artifact [528a4f9a44]:

To Artifact [7bd63b3d9b]:


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--[[message
卡数:9
规则:大师3
]]



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)







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--[[message
卡数:9
规则:大师3
]]



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)