游戏王残局简化版

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Differences From Artifact [50d55f8776]:

To Artifact [518a9bc8dc]:


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    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then

      if cache_1 < 0 then
        if str_2 then
          Debug.ShowHint(str_2)
          end
        end

      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    if str["QB"] then
      announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
      card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
      cache_1 = Card.IsCode(card, str["QB"])
      if cache_1 then
      else
        Duel.SetLP(0, 0)
        end
      str["QB"] = false
    else
      Debug.ShowHint("残局群181175613")
      end
    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end







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    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then

      if cache_1 < 0 then

        Debug.ShowHint(str_2)

        end

      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()












    Debug.ShowHint("残局群181175613")

    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end