游戏王残局简化版

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Diff

Differences From Artifact [4f3fb6c67c]:

To Artifact [ccb7993691]:


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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1

  if str_3 then
  else
    str_3 = str_2
    end

  str["当前印卡数"] = 1

  effect_1 = Effect.CreateEffect(str_1)

  effect_1:SetType(EFFECT_TYPE_IGNITION)

  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)


  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    return true
    end

  effect_1:SetTarget(cache_1)

  effect_1:SetRange(LOCATION_EXTRA)

  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if str["当前印卡数"] <= str_2 then
      str["当前印卡数"] = str["当前印卡数"] + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
    else
      if str["当前印卡数"] <= str_3 then
        str["当前印卡数"] = str["当前印卡数"] + 1
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
      else
        Debug.ShowHint("印卡过多!")
        end

      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end







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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1

  if str_3 then
  else
    str_3 = str_2
    end

  str["当前印卡数"] = 1

  effect_1 = Effect.CreateEffect(str_1)

  effect_1:SetType(EFFECT_TYPE_IGNITION)

  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)


  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    return true
    end

  effect_1:SetTarget(cache_1)

  effect_1:SetRange(LOCATION_EXTRA)

  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if str["当前印卡数"] <= str_2 then
      str["当前印卡数"] = str["当前印卡数"] + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
    else
      if str["当前印卡数"] <= str_3 then
        str["当前印卡数"] = str["当前印卡数"] + 1
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
      else
        Debug.ShowHint("印卡过多!")
        end

      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end