游戏王残局简化版

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Diff

Differences From Artifact [4c685b49aa]:

To Artifact [d0f08b93c5]:


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      else
        return true
      end
    end
  end
end
fun["一_开局添加手卡"] = function(u1)

  str["开局添加手卡"] = true
  str["开局添加手卡的数量"] = u1

  str["效果"] = Effect.GlobalEffect()
  str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  str["效果"]:SetCode(EVENT_ADJUST)
  str["效果"]:SetCondition(aux.TRUE)


  function cache_1(effect_event, player_who_activate_the_effect)

    str["玩家选定的卡"] = Duel.SelectMatchingCard(
      player_who_activate_the_effect,
      Card.IsAbleToHand,
      player_who_activate_the_effect,
      LOCATION_DECK,
      0,
      u1,
      u1,
      nil
    )
    Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
    effect_event:Reset()
  end
  str["效果"]:SetOperation(cache_1)
  Duel.RegisterEffect(str["效果"], 0)
end
fun["一_禁格"] = function(u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)
  h1:SetValue(u1)







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      else
        return true
      end
    end
  end
end
fun["一_开局添加手卡"] = function(u1)
  local h1, h2
  str["开局添加手卡"] = true
  str["开局添加手卡的数量"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  --~ 调该效果的效果
  --~ 调该效果的玩家
  function h2(u2, u3)
    local h3
    --~ 玩家选定的卡

    h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)







    Duel.SendtoHand(h3, nil, REASON_RULE)
    u2:Reset()
    end
  h1:SetOperation(h2)
  Duel.RegisterEffect(h1, 0)
  end
fun["一_禁格"] = function(u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)
  h1:SetValue(u1)