游戏王残局简化版

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Differences From Artifact [493e8832dc]:

To Artifact [0cfa755ce1]:


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      if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
      else
        return true
        end
      end
    end
  end
function s["开局选牌入手"](u1)

  local h1, h2
  str["开局选牌入手之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  --~ 调该效果的效果
  --~ 调该效果的玩家
  function h2(u2, u3)
    local h3
    --~ 玩家选定的牌
    h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
    Duel.SendtoHand(h3, nil, REASON_RULE)
    u2:Reset()
    end

















  h1:SetOperation(h2)
  Duel.RegisterEffect(h1, 0)

  end
function s["禁格"](u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)







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      if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
      else
        return true
        end
      end
    end
  end

do
  --~ “调该效果”的效果

  --~ 效果,其调该效果




  --~ 调该效果玩家

  function h2(u2, u3)
    local h3
    --~ 玩家选定的牌
    h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
    Duel.SendtoHand(h3, nil, REASON_RULE)
    u2:Reset()
    end
  function s["开局选牌入手"](u1)
    local h1, h2
    str["开局选牌入手之数"] = u1
    --~ 效果
    h1 = Effect.GlobalEffect()
    h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    h1:SetCode(EVENT_ADJUST)
    h1:SetCondition(aux.TRUE)
    --~ 调该效果的效果
    --~ 调该效果的玩家
    function h2(u2, u3)
      local h3
      --~ 玩家选定的牌
      h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
      Duel.SendtoHand(h3, nil, REASON_RULE)
      u2:Reset()
      end
    h1:SetOperation(h2)
    Duel.RegisterEffect(h1, 0)
    end
  end
function s["禁格"](u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)