游戏王残局简化版

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Differences From Artifact [473059cccc]:

To Artifact [c1895ce326]:


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Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()







local e999=Effect.GlobalEffect()

e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)

e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)

e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)










Debug.ShowHint("残局群181175613") end)



Duel.RegisterEffect(e999,0)











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Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()