游戏王残局简化版

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Differences From Artifact [40b62bcf95]:

To Artifact [17d27607c5]:


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      Duel.SendtoHand(h6, nil, REASON_RULE)
    else
      if h2 <= h4 then
        h2 = h2 + 1
        Duel.Remove(h6, POS_FACEUP, REASON_RULE)
        Duel.SendtoDeck(card, u2, 0, REASON_RULE)
      else
        Debug.ShowHint("印牌过多")
        4:Reset()
        end
      end
    end
  function s.["印牌"](u1, u2, u3)
    local h1, h2, h3

    u3 = u3 or u2
    Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
    h1 = Effect.CreateEffect(u1)
    --~ 现之印牌数
    h2 = 1
    h1:SetType(EFFECT_TYPE_IGNITION)
    h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
    h1:SetTarget(s["不被连锁"])
    h1:SetRange(LOCATION_EXTRA)
    -- 印牌
    --~ 调该效果的效果
    --~ 调该效果的玩家
    function h3(u4, u5)
      local h4, h5
      --~ 印卡之卡编
      h4 = Duel.AnnounceCard(u5)
      --~ 卡
      h5 = Duel.CreateToken(u5, h4)
      if h2 <= u2 then
        h2 = h2 + 1
        Duel.SendtoHand(h5, nil, REASON_RULE)
      else
        if h2 <= u3 then
          h2 = h2 + 1
          Duel.Remove(h5, POS_FACEUP, REASON_RULE)
          Duel.SendtoDeck(card, u5, 0, REASON_RULE)
        else
          Debug.ShowHint("印牌过多")
          u4:Reset()
          end
        end
      end
    h1:SetOperation(h3)
    u1:RegisterEffect(h1)
    end
  end
function s.["开局之示"]()
  local h1, h2, h3
  --~ 此局效牌之数
  h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
  --~ 超量材组







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      Duel.SendtoHand(h6, nil, REASON_RULE)
    else
      if h2 <= h4 then
        h2 = h2 + 1
        Duel.Remove(h6, POS_FACEUP, REASON_RULE)
        Duel.SendtoDeck(card, u2, 0, REASON_RULE)
      else
        Debug.ShowHint(h1)
        u1:Reset()
        end
      end
    end
  function s.["印牌"](u1, u2, u3)
    local h5, h6
    h3 = u2
    h4 = u3 or u2
    Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
    h5 = Effect.CreateEffect(u1)


    h5:SetType(EFFECT_TYPE_IGNITION)
    h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
    h5:SetTarget(s["不被连锁"])
    h5:SetRange(LOCATION_EXTRA)























    h5:SetOperation(s["_印牌"])
    u1:RegisterEffect(h5)
    end
  end
function s.["开局之示"]()
  local h1, h2, h3
  --~ 此局效牌之数
  h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
  --~ 超量材组