游戏王残局简化版

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Differences From Artifact [3f2aa94d2c]:

To Artifact [53925a2fa8]:


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--[[message
卡数:2
规则:新大师
]]
--By OURYGO-YGO EZ manager



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1800,0,0)

Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint
("尝试一下装备卡的用法")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

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--[[message


]]
--By OURYGO-YGO EZ manager
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1800,0,0)

Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
Debug.ShowHint
("尝试一下装备卡的用法")