游戏王残局简化版

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Diff

Differences From Artifact [396c5ab749]:

To Artifact [cb35c15494]:


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  Duel.RegisterEffect(effect_1,0)
  
  end --}
  
fun["印卡"] = function(str_1, str_2, str_3) --{
  
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
  
  Debug.ShowHint(str["印卡弹窗1"])
  
  if str_3 then --{
    
    --}
    
  else --{
    
    str_3 = str_2
    
    end --}
    







  effect_1 = Effect.CreateEffect(str_1)
  
  effect_1:SetType(EFFECT_TYPE_IGNITION)
  
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE







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  Duel.RegisterEffect(effect_1,0)
  
  end --}
  
fun["印卡"] = function(str_1, str_2, str_3) --{
  







  if str_3 then --{
    
    --}
    
  else --{
    
    str_3 = str_2
    
    end --}
    
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
  
  Debug.ShowHint(str["印卡弹窗1"])
  
  effect_1 = Effect.CreateEffect(str_1)
  
  effect_1:SetType(EFFECT_TYPE_IGNITION)
  
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
  + EFFECT_FLAG_UNCOPYABLE
  + EFFECT_FLAG_CANNOT_NEGATE