游戏王残局简化版

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Differences From Artifact [2a735641d7]:

To Artifact [813dbcfa69]:


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local math = math

_G.fun = {}

---------------------------------

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

str["无效果灵摆怪兽表"] = {}

str["无效果灵摆怪兽表"][1] = 28363749
str["无效果灵摆怪兽表"][2] = 19474136
str["无效果灵摆怪兽表"][3] = 17390179
str["无效果灵摆怪兽表"][4] = 83980492


cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED

str["除卡组与额外卡组以外的区域"] = cache_1

cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_EXTRA

str["所有区域"] = cache_1

---------------------------------

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin








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local math = math

_G.fun = {}

---------------------------------



str["效果卡的种类表"] = {TYPE_SPELL
, TYPE_TRAP
, TYPE_EFFECT
}


str["无效果灵摆怪兽表"] = {28363749
, 19474136
, 17390179
, 83980492
}

cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
+ LOCATION_MZONE
+ LOCATION_SZONE
+ LOCATION_GRAVE
+ LOCATION_REMOVED

str["除卡组与额外卡组以外的区域"] = cache_1

cache_1 = cache_1 + LOCATION_DECK
+ LOCATION_EXTRA

str["所有区域"] = cache_1

---------------------------------

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

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  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["失败得分"] = function() --{
  
  str["失败得分表"] = {}
  str["失败得分表"][0] = "神龙之圣刻印"
  str["失败得分表"][100] = "调和支援士"
  str["失败得分表"][200] = "深渊的暗杀者"
  str["失败得分表"][300] = "救援猫"
  str["失败得分表"][400] = "注射天使 莉莉"
  str["失败得分表"][500] = "不知火的隐者"
  str["失败得分表"][600] = "影依猎鹰"
  str["失败得分表"][700] = "铁兽战线 姬特"
  str["失败得分表"][800] = "召唤僧"
  str["失败得分表"][900] = "恩底弥翁的仆从"
  str["失败得分表"][1000] = "机壳工具 丑恶"
  str["失败得分表"][1100] = "欧尼斯特"
  str["失败得分表"][1200] = "次元吸引者"
  str["失败得分表"][1300] = "黑羽-疾风之盖尔"
  str["失败得分表"][1400] = "加农炮兵"
  str["失败得分表"][1500] = "教导的大神祗官"
  str["失败得分表"][1600] = "地中族导师"
  str["失败得分表"][1700] = "相剑师-莫邪"
  str["失败得分表"][1800] = "宝玉兽-青玉飞马"
  str["失败得分表"][1900] = "命运英雄 血魔-D"
  str["失败得分表"][2000] = "流离的狮鹫骑手"
  str["失败得分表"][2100] = "电子龙"
  str["失败得分表"][2200] = "古遗物-死镰"
  str["失败得分表"][2300] = "能朋克 调狐"
  str["失败得分表"][2400] = "俱舍怒威族·芬里尔狼"
  str["失败得分表"][2500] = "黑魔术师"
  str["失败得分表"][2600] = "雅典娜"
  str["失败得分表"][2700] = "暗黑界的龙神 格拉法"
  str["失败得分表"][2800] = "魔导兽 刻耳柏洛斯尊主"
  str["失败得分表"][2900] = "元素英雄 永生侠"
  str["失败得分表"][3000] = "青眼白龙"

  
  str["对方玩家的初始生命值"] = Duel.GetLP(1)
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)







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  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["失败得分"] = function() --{
  
  str["失败得分表"] = {0 = "神龙之圣刻印"

  , 100 = "调和支援士"
  , 200 = "深渊的暗杀者"
  , 300 = "救援猫"
  , 400 = "注射天使 莉莉"
  , 500 = "不知火的隐者"
  , 600 = "影依猎鹰"
  , 700 = "铁兽战线 姬特"
  , 800 = "召唤僧"
  , 900 = "恩底弥翁的仆从"
  , 1000 = "机壳工具 丑恶"
  , 1100 = "欧尼斯特"
  , 1200 = "次元吸引者"
  , 1300 = "黑羽-疾风之盖尔"
  , 1400 = "加农炮兵"
  , 1500 = "教导的大神祗官"
  , 1600 = "地中族导师"
  , 1700 = "相剑师-莫邪"
  , 1800 = "宝玉兽-青玉飞马"
  , 1900 = "命运英雄 血魔-D"
  , 2000 = "流离的狮鹫骑手"
  , 2100 = "电子龙"
  , 2200 = "古遗物-死镰"
  , 2300 = "能朋克 调狐"
  , 2400 = "俱舍怒威族·芬里尔狼"
  , 2500 = "黑魔术师"
  , 2600 = "雅典娜"
  , 2700 = "暗黑界的龙神 格拉法"
  , 2800 = "魔导兽 刻耳柏洛斯尊主"
  , 2900 = "元素英雄 永生侠"
  , 3000 = "青眼白龙"
  }
  
  str["对方玩家的初始生命值"] = Duel.GetLP(1)
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)