游戏王残局简化版

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Differences From Artifact [23983c7c81]:

To Artifact [1fdf257fce]:


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--[[message
卡数:1
规则:大师2020
灵摆召唤入门2
]]








Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2800,0,0)

Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

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--[[message


灵摆召唤入门2
]]


--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)



Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2800,0,0)

Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
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--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()





fun["开说明"]()