游戏王残局简化版

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Differences From Artifact [1abfd1d73e]:

To Artifact [fdba5dacb6]:


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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3 "
    elseif str_2 == 4 then
      str["规则"] = "新大师 "
    elseif str_2 == 5 then
      str["规则"] = "大师2020 "
      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()








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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3 "
    elseif str_2 == 4 then
      str["规则"] = "新大师 "
    elseif str_2 == 5 then
      str["规则"] = "大师2020 "
      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()