游戏王残局简化版

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Differences From Artifact [1a72dce53b]:

To Artifact [9b9cf8ad31]:


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  Debug.ShowHint(str["开局说明"])
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)







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  Debug.ShowHint(str["开局说明"])
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
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  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  str["效果"]:SetValue(str_1)
  







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  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  str["效果"]:SetValue(str_1)
  
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  else --{
    
    str_3 = str_2
    
    end --}
    
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
  str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
  
  Debug.ShowHint(str["印卡弹窗1"])




  
  str["效果"] = Effect.CreateEffect(str_1)
  
  str["当前印卡数"] = 1
  
  str["效果"]:SetType(EFFECT_TYPE_IGNITION)
  







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  else --{
    
    str_3 = str_2
    
    end --}
    
  



  
  Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
  .. str_2
  .. " 张。\n最多可以印 "
  .. str_3
  .. " 张")
  
  str["效果"] = Effect.CreateEffect(str_1)
  
  str["当前印卡数"] = 1
  
  str["效果"]:SetType(EFFECT_TYPE_IGNITION)