游戏王残局简化版

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Diff

Differences From Artifact [0f3dd450ef]:

To Artifact [460b1c9b12]:


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--对方的墓地
Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
aux.BeginPuzzle(2)







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--对方的墓地
Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
aux.BeginPuzzle()