游戏王残局简化版

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Differences From Artifact [02b7de0422]:

To Artifact [e31f06ac81]:


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        end
      end
    h3:SetCondition(h4)
    h3:SetOperation(aux.NULL)
    Duel.RegisterEffect(h3, 0)
    end
  end
fun["一_是否效果牌"] = function(card)
  for i = 1, #str["效的种"] do
    if Card.IsType(card, str["效的种"][i]) then
      return true
    end
  end
  if Card.IsType(card, TYPE_PENDULUM) then
    for i = 1, #str["无效灵摆怪兽"] do
      if Card.IsCode(card, str["无效灵摆怪兽"][i]) then
      else
        return true

      end
    end
  end
end
function s["开局选牌入手"](u1)
  local h1, h2
  str["开局选牌入手之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)







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        end
      end
    h3:SetCondition(h4)
    h3:SetOperation(aux.NULL)
    Duel.RegisterEffect(h3, 0)
    end
  end
function s.["是否效牌"](card)
  for i = 1, #s["效牌"] do
    if Card.IsType(card, s["效牌"][i]) then
      return true
      end
    end
  if Card.IsType(card, TYPE_PENDULUM) then
    for i = 1, #s["无效灵摆怪兽之卡编排"] do
      if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
      else
        return true
        end
      end
    end
  end

function s["开局选牌入手"](u1)
  local h1, h2
  str["开局选牌入手之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)