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end
end
h3:SetCondition(h4)
h3:SetOperation(aux.NULL)
Duel.RegisterEffect(h3, 0)
end
end
fun["一_是否效果牌"] = function(card)
for i = 1, #str["效果牌的种类表"] do
if Card.IsType(card, str["效果牌的种类表"][i]) then
return true
end
end
if Card.IsType(card, TYPE_PENDULUM) then
for i = 1, #str["无效果灵摆怪兽表"] do
if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
else
return true
end
end
end
end
function s["开局选牌入手"](u1)
local h1, h2
str["开局选牌入手之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
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end
end
h3:SetCondition(h4)
h3:SetOperation(aux.NULL)
Duel.RegisterEffect(h3, 0)
end
end
function s.["是否效牌"](card)
for i = 1, #s["效牌之类排"] do
if Card.IsType(card, s["效牌之类排"][i]) then
return true
end
end
if Card.IsType(card, TYPE_PENDULUM) then
for i = 1, #s["无效灵摆怪兽之卡编排"] do
if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
else
return true
end
end
end
end
function s["开局选牌入手"](u1)
local h1, h2
str["开局选牌入手之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
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