游戏王残局简化版

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Diff

Differences From Artifact [e3b26c4384]:

To Artifact [a142fa4fc6]:


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--[[message
维护:2024-07-03
简语:[WCS2006]11_remove
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)









Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(05758500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80887952, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(99267150, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)







Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle()

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--[[message

#[WCS2006]11_remove
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, k1, 3, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE






Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(05758500, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle()