游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [ff7409f665]:

To Artifact [0c0b21c465]:


1
2
3

4
5



6
7
8
9
10
11
12
13
14
15

16
17

18
19

20
21
22
23
24
25
1


2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

20
21

22







-
-
+


+
+
+










+

-
+

-
+
-
-
-
-
-
-
--[[message
卡数:2
规则:大师
手教学
]]
--By OURYGO-YGO EZ manager
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(87772572,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(61420130,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()

Debug.ShowHint("尝试一下陷阱卡变成的怪兽") 
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")

local e999=Effect.GlobalEffect()

e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)