游戏王残局简化版

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Differences From Artifact [ed69cd291e]:

To Artifact [b2def69882]:


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--[[message
卡数:1
新手教学
规则:大师2020
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8750,0,0)

Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
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--自己的额外
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --OZ之主
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --大地之骑士 盖亚骑士
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
Debug.ShowHint("尝试一下不同召唤方式")

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)