游戏王残局简化版

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--[[message
#LV-015
#ABC
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17450, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(54620698, 0, 0, k1, 2, k2)
Debug.AddCard(24611934, 0, 0, k1, 3, k2)
local m01 = Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(68184115, 0, 0, k1, 0, k2)
Debug.AddCard(23995346, 1, 1, k1, 2, k2)
Debug.AddCard(23995346, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(43641473, 0, 0, k1, 0, k2)
Debug.AddCard(43641473, 0, 0, k1, 1, k2)
Debug.AddCard(74701381, 0, 0, k1, 2, k2)
Debug.AddCard(19613556, 0, 0, k1, 2, k2)
Debug.AddCard(74701381, 0, 0, k1, 3, k2)
local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, k2)
Debug.AddCard(21790410, 0, 0, k1, 0, k2)
Debug.AddCard(21977828, 0, 0, k1, 0, k2)
Debug.AddCard(21977828, 0, 0, k1, 0, k2)
Debug.AddCard(21790410, 0, 0, k1, 0, k2)
Debug.AddCard(68184115, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
Debug.AddCard(44505297, 0, 0, k1, 0, k2)
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, k2)
Debug.AddCard(02461031, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)