游戏王残局简化版

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To Artifact [bdf556d1ce]:


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      if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
      else
        return true
      end
    end
  end
end
fun["一_开局添加卡"] = function(u1)
function s["开局选卡入"](u1)
  local h1, h2
  str["开局添加"] = true
  str["开局选卡入之数"] = u1
  str["开局添加手卡的数量"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  --~ 调该效果的效果
  --~ 调该效果的玩家
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    end
  if str["无BP"] == 0 then
    h1 = h1 .. "无BP "
    end
  if str["无AI"] == 0 then
    h1 = h1 .. "无AI "
    end
  if str["开局添加"] then
    h1 = h1 .. "选" .. str["开局添加卡的"] .. "卡 "
  if s["开局选卡入之数"] then
    h1 = h1 .. "选" .. s["开局选卡入数"] .. "卡 "
    end
  if s["禁格之数"] then
    h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
    end
  if s["开局洗卡抽卡之数"] then
    h1 = h1 .. "抽" .. s["开局洗卡抽卡之数"] .. "卡 "
    end
  Debug.ShowHint(h1)
  end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
  fun["aux.BeginPuzzle"]()
  if u1 then
    fun["一_开局添加"](u1)
    s["开局选卡入手"](u1)
  end
  if u2 then
    fun["一_禁格"](u2)
  end
  fun["二_开局说明"]()
  s["通关之邀"]()
end
--兼容层-------------------------------
fun["印卡"] = fun["二_印卡"]
fun["开局添加手卡"] = fun["一_开局添加"]
fun["开局添加手卡"] = s["开局选卡入手"]
fun["是否效果卡"] = fun["一_是否效果卡"]
fun["禁格"] = fun["一_禁格"]
fun["随机抽卡"] = s["开局随机抽卡"]
fun["随机抽卡"] = s["开局洗卡抽卡"]