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local str = {}
local fun = {}
--~ local str = {}
--~ local fun = {}
str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2)
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
if str_2 then
if str_2 == 3 then
str["规则"] = "大师3"
elseif str_2 == 4 then
str["规则"] = "新大师"
end
else
str["规则"] = "大师2020"
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
_G["通关邀请"] = function()
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
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or cache_2
or cache_3 then
return true
end
return false
end
_G["开局说明"] = function()
fun["开局说明"] = function()
cache_1 = 0
cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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