游戏王残局简化版

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Diff

Differences From Artifact [aa306ed984]:

To Artifact [3093aa2d25]:


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local cache_5
local cache_6
local cache_7
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local _

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  str["规则表"] = {
    
    [3] = "大师3 "
    , [4] = "新大师 "
    , [5] = "大师2020 "
    }
    
  if str_2 then --{
    
    str["规则"] = str["规则表"][str_2]
    
    --}
    
  else --{
    
    str["规则"] = str["规则表"][5]
    
    end --}
    
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}

fun["一_随机抽卡"] = function(str_1) --{
  
  str["随机抽卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9

local _

--兼容层-------------------------------

fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  
--兼容层-------------------------------
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  

  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  

  str["规则表"] = {
    
    [3] = "大师3 "
    , [4] = "新大师 "
    , [5] = "大师2020 "
    }
    
  if str_2 then --{
    
    str["规则"] = str["规则表"][str_2]
    
    --}
    
  else --{
    
    str["规则"] = str["规则表"][5]
    
    end --}
    
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd

Debug.ReloadFieldEnd = function(str_1) --{
  
  fun["Debug.ReloadFieldEnd"]()