游戏王残局简化版

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<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.27</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.27</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.18" id="section-17"><span class="header-section-number">1.1.18</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-17"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-18"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-18"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-19"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-19"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-20"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-20"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-21"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-21"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-22"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-22"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-23"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-23"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-24"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-24"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-25"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-25"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-26"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-26"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-27"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-27"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-28"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-28"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-29"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1094
1095
1096
1097
1098
1099
1100
1101

1102
1103
1104
1105
1106
1107
1108
1127
1128
1129
1130
1131
1132
1133

1134
1135
1136
1137
1138
1139
1140
1141







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-29"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-30"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1129
1130
1131
1132
1133
1134
1135
1136

1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154

1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173

1174
1175
1176
1177
1178
1179
1180
1162
1163
1164
1165
1166
1167
1168

1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186

1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205

1206
1207
1208
1209
1210
1211
1212
1213







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-30"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-31"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-31"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-32"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-32"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-33"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1199
1200
1201
1202
1203
1204
1205
1206

1207
1208
1209
1210
1211
1212
1213
1232
1233
1234
1235
1236
1237
1238

1239
1240
1241
1242
1243
1244
1245
1246







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-33"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-34"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1233
1234
1235
1236
1237
1238
1239
1240

1241
1242
1243
1244
1245
1246
1247
1266
1267
1268
1269
1270
1271
1272

1273
1274
1275
1276
1277
1278
1279
1280







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-34"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-35"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1266
1267
1268
1269
1270
1271
1272
1273

1274
1275
1276
1277
1278
1279
1280
1299
1300
1301
1302
1303
1304
1305

1306
1307
1308
1309
1310
1311
1312
1313







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-35"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-36"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306

1307
1308
1309
1310
1311
1312
1313
1332
1333
1334
1335
1336
1337
1338

1339
1340
1341
1342
1343
1344
1345
1346







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-36"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-37"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1333
1334
1335
1336
1337
1338
1339
1340

1341
1342
1343
1344
1345
1346
1347
1366
1367
1368
1369
1370
1371
1372

1373
1374
1375
1376
1377
1378
1379
1380







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-37"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-38"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1367
1368
1369
1370
1371
1372
1373
1374

1375
1376
1377
1378
1379
1380
1381
1400
1401
1402
1403
1404
1405
1406

1407
1408
1409
1410
1411
1412
1413
1414







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-38"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-39"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1401
1402
1403
1404
1405
1406
1407
1408

1409
1410
1411
1412
1413
1414
1415
1434
1435
1436
1437
1438
1439
1440

1441
1442
1443
1444
1445
1446
1447
1448







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-39"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-40"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1440
1441
1442
1443
1444
1445
1446
1447

1448
1449
1450
1451
1452
1453
1454
1473
1474
1475
1476
1477
1478
1479

1480
1481
1482
1483
1484
1485
1486
1487







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-40"><span class="header-section-number">1.2.24</span> </h3>
<h3 data-number="1.2.24" id="section-41"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1474
1475
1476
1477
1478
1479
1480
1481

1482
1483
1484
1485
1486
1487
1488
1507
1508
1509
1510
1511
1512
1513

1514
1515
1516
1517
1518
1519
1520
1521







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-41"><span class="header-section-number">1.2.25</span> </h3>
<h3 data-number="1.2.25" id="section-42"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1509
1510
1511
1512
1513
1514
1515
1516

1517
1518
1519
1520
1521
1522
1523
1542
1543
1544
1545
1546
1547
1548

1549
1550
1551
1552
1553
1554
1555
1556







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.26" id="section-42"><span class="header-section-number">1.2.26</span> </h3>
<h3 data-number="1.2.26" id="section-43"><span class="header-section-number">1.2.26</span> </h3>
<p>应该可以选择适用哪个效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1542
1543
1544
1545
1546
1547
1548
1549

1550
1551
1552
1553
1554
1555
1556
1575
1576
1577
1578
1579
1580
1581

1582
1583
1584
1585
1586
1587
1588
1589







-
+







-----------------

Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.27" id="section-43"><span class="header-section-number">1.2.27</span> </h3>
<h3 data-number="1.2.27" id="section-44"><span class="header-section-number">1.2.27</span> </h3>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)