游戏王残局简化版

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<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.27</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">1.2.27</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.19" id="section-18"><span class="header-section-number">1.1.19</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-18"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-19"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-19"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-20"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-20"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-21"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-21"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-22"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-22"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-23"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-23"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-24"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-24"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-25"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-25"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-26"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-26"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-27"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-27"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-28"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-28"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-29"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-29"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-30"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1127
1128
1129
1130
1131
1132
1133
1134

1135
1136
1137
1138
1139
1140
1141
1164
1165
1166
1167
1168
1169
1170

1171
1172
1173
1174
1175
1176
1177
1178







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-30"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-31"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1162
1163
1164
1165
1166
1167
1168
1169

1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187

1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206

1207
1208
1209
1210
1211
1212
1213
1199
1200
1201
1202
1203
1204
1205

1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223

1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242

1243
1244
1245
1246
1247
1248
1249
1250







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-31"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-32"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-32"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-33"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-33"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-34"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1232
1233
1234
1235
1236
1237
1238
1239

1240
1241
1242
1243
1244
1245
1246
1269
1270
1271
1272
1273
1274
1275

1276
1277
1278
1279
1280
1281
1282
1283







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-34"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-35"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1266
1267
1268
1269
1270
1271
1272
1273

1274
1275
1276
1277
1278
1279
1280
1303
1304
1305
1306
1307
1308
1309

1310
1311
1312
1313
1314
1315
1316
1317







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-35"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-36"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306

1307
1308
1309
1310
1311
1312
1313
1336
1337
1338
1339
1340
1341
1342

1343
1344
1345
1346
1347
1348
1349
1350







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-36"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-37"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1332
1333
1334
1335
1336
1337
1338
1339

1340
1341
1342
1343
1344
1345
1346
1369
1370
1371
1372
1373
1374
1375

1376
1377
1378
1379
1380
1381
1382
1383







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-37"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-38"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1366
1367
1368
1369
1370
1371
1372
1373

1374
1375
1376
1377
1378
1379
1380
1403
1404
1405
1406
1407
1408
1409

1410
1411
1412
1413
1414
1415
1416
1417







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-38"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-39"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1400
1401
1402
1403
1404
1405
1406
1407

1408
1409
1410
1411
1412
1413
1414
1437
1438
1439
1440
1441
1442
1443

1444
1445
1446
1447
1448
1449
1450
1451







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-39"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-40"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1434
1435
1436
1437
1438
1439
1440
1441

1442
1443
1444
1445
1446
1447
1448
1471
1472
1473
1474
1475
1476
1477

1478
1479
1480
1481
1482
1483
1484
1485







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-40"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-41"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1473
1474
1475
1476
1477
1478
1479
1480

1481
1482
1483
1484
1485
1486
1487
1510
1511
1512
1513
1514
1515
1516

1517
1518
1519
1520
1521
1522
1523
1524







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-41"><span class="header-section-number">1.2.24</span> </h3>
<h3 data-number="1.2.24" id="section-42"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1507
1508
1509
1510
1511
1512
1513
1514

1515
1516
1517
1518
1519
1520
1521
1544
1545
1546
1547
1548
1549
1550

1551
1552
1553
1554
1555
1556
1557
1558







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-42"><span class="header-section-number">1.2.25</span> </h3>
<h3 data-number="1.2.25" id="section-43"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1542
1543
1544
1545
1546
1547
1548
1549

1550
1551
1552
1553
1554
1555
1556
1579
1580
1581
1582
1583
1584
1585

1586
1587
1588
1589
1590
1591
1592
1593







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.26" id="section-43"><span class="header-section-number">1.2.26</span> </h3>
<h3 data-number="1.2.26" id="section-44"><span class="header-section-number">1.2.26</span> </h3>
<p>应该可以选择适用哪个效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1575
1576
1577
1578
1579
1580
1581
1582

1583
1584
1585
1586
1587
1588
1589
1612
1613
1614
1615
1616
1617
1618

1619
1620
1621
1622
1623
1624
1625
1626







-
+







-----------------

Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.27" id="section-44"><span class="header-section-number">1.2.27</span> </h3>
<h3 data-number="1.2.27" id="section-45"><span class="header-section-number">1.2.27</span> </h3>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)