游戏王残局简化版

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<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.25</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.17" id="section-16"><span class="header-section-number">1.1.17</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-16"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-17"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-17"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-18"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-18"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-19"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-19"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-20"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-20"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-21"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-21"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-22"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-22"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-23"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-23"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-24"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-24"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-25"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-25"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-26"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-26"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-27"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-27"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-28"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-28"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-29"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1095
1096
1097
1098
1099
1100
1101
1102

1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120

1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139

1140
1141
1142
1143
1144
1145
1146
1127
1128
1129
1130
1131
1132
1133

1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151

1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170

1171
1172
1173
1174
1175
1176
1177
1178







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-29"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-30"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-30"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-31"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-31"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-32"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1165
1166
1167
1168
1169
1170
1171
1172

1173
1174
1175
1176
1177
1178
1179
1197
1198
1199
1200
1201
1202
1203

1204
1205
1206
1207
1208
1209
1210
1211







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-32"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-33"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1199
1200
1201
1202
1203
1204
1205
1206

1207
1208
1209
1210
1211
1212
1213
1231
1232
1233
1234
1235
1236
1237

1238
1239
1240
1241
1242
1243
1244
1245







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-33"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-34"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1232
1233
1234
1235
1236
1237
1238
1239

1240
1241
1242
1243
1244
1245
1246
1264
1265
1266
1267
1268
1269
1270

1271
1272
1273
1274
1275
1276
1277
1278







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-34"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-35"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1265
1266
1267
1268
1269
1270
1271
1272

1273
1274
1275
1276
1277
1278
1279
1297
1298
1299
1300
1301
1302
1303

1304
1305
1306
1307
1308
1309
1310
1311







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-35"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-36"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306

1307
1308
1309
1310
1311
1312
1313
1331
1332
1333
1334
1335
1336
1337

1338
1339
1340
1341
1342
1343
1344
1345







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-36"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-37"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1333
1334
1335
1336
1337
1338
1339
1340

1341
1342
1343
1344
1345
1346
1347
1365
1366
1367
1368
1369
1370
1371

1372
1373
1374
1375
1376
1377
1378
1379







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-37"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-38"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1367
1368
1369
1370
1371
1372
1373
1374

1375
1376
1377
1378
1379
1380
1381
1399
1400
1401
1402
1403
1404
1405

1406
1407
1408
1409
1410
1411
1412
1413







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-38"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-39"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1406
1407
1408
1409
1410
1411
1412
1413

1414
1415
1416
1417
1418
1419
1420
1438
1439
1440
1441
1442
1443
1444

1445
1446
1447
1448
1449
1450
1451
1452







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-39"><span class="header-section-number">1.2.24</span> </h3>
<h3 data-number="1.2.24" id="section-40"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1440
1441
1442
1443
1444
1445
1446
1447

1448
1449
1450
1451
1452
1453
1454
1472
1473
1474
1475
1476
1477
1478

1479
1480
1481
1482
1483
1484
1485
1486







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-40"><span class="header-section-number">1.2.25</span> </h3>
<h3 data-number="1.2.25" id="section-41"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)