Auxiliary={} aux=Auxiliary POS_FACEUP_DEFENCE=POS_FACEUP_DEFENSE POS_FACEDOWN_DEFENCE=POS_FACEDOWN_DEFENSE RACE_CYBERS=RACE_CYBERSE function GetID() local offset=self_code<100000000 and 1 or 100 return self_table,self_code,offset end --the lua version of the bit32 lib, which is deprecated in lua 5.3 bit={} function bit.band(a,b) return a&b end function bit.bor(a,b) return a|b end function bit.bxor(a,b) return a~b end function bit.lshift(a,b) return a<<b end function bit.rshift(a,b) return a>>b end function bit.bnot(a) return ~a end local function fieldargs(f,width) w=width or 1 assert(f>=0,"field cannot be negative") assert(w>0,"width must be positive") assert(f+w<=32,"trying to access non-existent bits") return f,~(-1<<w) end function bit.extract(r,field,width) local f,m=fieldargs(field,width) return (r>>f)&m end function bit.replace(r,v,field,width) local f,m=fieldargs(field,width) return (r&~(m<<f))|((v&m)<< f) end --the table of xyz number Auxiliary.xyz_number={} function Auxiliary.GetXyzNumber(v) local id if Auxiliary.GetValueType(v)=="Card" then id=v:GetCode() end if Auxiliary.GetValueType(v)=="number" then id=v end return Auxiliary.xyz_number[id] end --the chain id of the results modified by EVENT_TOSS_DICE_NEGATE Auxiliary.idx_table=table.pack(1,2,3,4,5,6,7,8) function Auxiliary.Stringid(code,id) return code*16+id end function Auxiliary.Next(g) local first=true return function() if first then first=false return g:GetFirst() else return g:GetNext() end end end function Auxiliary.NULL() end function Auxiliary.TRUE() return true end function Auxiliary.FALSE() return false end function Auxiliary.AND(...) local function_list={...} return function(...) local res=false for i,f in ipairs(function_list) do res=f(...) if not res then return res end end return res end end function Auxiliary.OR(...) local function_list={...} return function(...) local res=false for i,f in ipairs(function_list) do res=f(...) if res then return res end end return res end end function Auxiliary.NOT(f) return function(...) return not f(...) end end function Auxiliary.BeginPuzzle(effect) local e1=Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TURN_END) e1:SetCountLimit(1) e1:SetOperation(Auxiliary.PuzzleOp) Duel.RegisterEffect(e1,0) local e2=Effect.GlobalEffect() e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_SKIP_DP) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,0) local e3=Effect.GlobalEffect() e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_SKIP_SP) e3:SetTargetRange(1,0) Duel.RegisterEffect(e3,0) end function Auxiliary.PuzzleOp(e,tp) Duel.SetLP(0,0) end --Duel.SelectOption with option condition --Return value starts from 1, different from Duel.SelectOption function Auxiliary.SelectFromOptions(tp,...) local options={...} local ops={} local opvals={} for i=1,#options do if options[i][1] then table.insert(ops,options[i][2]) table.insert(opvals,options[i][3] or i) end end if #ops==0 then return nil end local select=Duel.SelectOption(tp,table.unpack(ops)) return opvals[select+1] end function Auxiliary.IsDualState(effect) local c=effect:GetHandler() return not c:IsDisabled() and c:IsDualState() end function Auxiliary.IsNotDualState(effect) local c=effect:GetHandler() return c:IsDisabled() or not c:IsDualState() end function Auxiliary.DualNormalCondition(effect) local c=effect:GetHandler() return c:IsFaceup() and not c:IsDualState() end function Auxiliary.EnableDualAttribute(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DUAL_SUMMONABLE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_MZONE+LOCATION_GRAVE) e2:SetCondition(aux.DualNormalCondition) e2:SetValue(TYPE_NORMAL) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_REMOVE_TYPE) e3:SetValue(TYPE_EFFECT) c:RegisterEffect(e3) end --register effect of return to hand for Spirit monsters function Auxiliary.EnableSpiritReturn(c,event1,...) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(event1) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.SpiritReturnReg) c:RegisterEffect(e1) for i,event in ipairs{...} do local e2=e1:Clone() e2:SetCode(event) c:RegisterEffect(e2) end end function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetDescription(1104) e1:SetCategory(CATEGORY_TOHAND) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+0xd6e0000+RESET_PHASE+PHASE_END) e1:SetCondition(Auxiliary.SpiritReturnConditionForced) e1:SetTarget(Auxiliary.SpiritReturnTargetForced) e1:SetOperation(Auxiliary.SpiritReturnOperation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCondition(Auxiliary.SpiritReturnConditionOptional) e2:SetTarget(Auxiliary.SpiritReturnTargetOptional) c:RegisterEffect(e2) end function Auxiliary.SpiritReturnConditionForced(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end function Auxiliary.SpiritReturnTargetForced(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function Auxiliary.SpiritReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end function Auxiliary.SpiritReturnTargetOptional(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function Auxiliary.SpiritReturnOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function Auxiliary.EnableNeosReturn(c,operation,set_category) --return local e1=Effect.CreateEffect(c) e1:SetDescription(1193) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(Auxiliary.NeosReturnConditionForced) e1:SetTarget(Auxiliary.NeosReturnTargetForced(set_category)) e1:SetOperation(operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCondition(Auxiliary.NeosReturnConditionOptional) e2:SetTarget(Auxiliary.NeosReturnTargetOptional(set_category)) c:RegisterEffect(e2) return e1,e2 end function Auxiliary.NeosReturnConditionForced(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsHasEffect(42015635) end function Auxiliary.NeosReturnTargetForced(set_category) return function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end end end function Auxiliary.NeosReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsHasEffect(42015635) end function Auxiliary.NeosReturnTargetOptional(set_category) return function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToExtra() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) if set_category then set_category(e,tp,eg,ep,ev,re,r,rp) end end end function Auxiliary.IsUnionState(effect) local c=effect:GetHandler() return c:IsHasEffect(EFFECT_UNION_STATUS) and c:GetEquipTarget() end --set EFFECT_EQUIP_LIMIT after equipping function Auxiliary.SetUnionState(c) local eset={c:IsHasEffect(EFFECT_UNION_LIMIT)} if #eset==0 then return end local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_EQUIP_LIMIT) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetValue(eset[1]:GetValue()) e0:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNION_STATUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) if c.old_union then local e2=e1:Clone() e2:SetCode(EFFECT_OLDUNION_STATUS) c:RegisterEffect(e2) end end --uc: the union monster to be equipped, tc: the target monster function Auxiliary.CheckUnionEquip(uc,tc,exclude_modern_count) local modern_count,old_count=tc:GetUnionCount() if exclude_modern_count then modern_count=modern_count-exclude_modern_count end if uc.old_union then return modern_count==0 else return old_count==0 end end --EFFECT_DESTROY_SUBSTITUTE filter for modern union monsters function Auxiliary.UnionReplaceFilter(e,re,r,rp) return r&(REASON_BATTLE+REASON_EFFECT)~=0 end --add effect to modern union monsters function Auxiliary.EnableUnionAttribute(c,f) --destroy sub local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_DESTROY_SUBSTITUTE) e1:SetValue(aux.UnionReplaceFilter) c:RegisterEffect(e1) --limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UNION_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(f) c:RegisterEffect(e2) end function Auxiliary.EnableChangeCode(c,code,location,condition) Auxiliary.AddCodeList(c,code) local loc=c:GetOriginalType()&TYPE_MONSTER~=0 and LOCATION_MZONE or LOCATION_SZONE loc=location or loc if condition==nil then condition=Auxiliary.TRUE end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(loc) e1:SetCondition(condition) e1:SetValue(code) c:RegisterEffect(e1) return e1 end function Auxiliary.TargetEqualFunction(f,value,...) local ext_params={...} return function(effect,target) return f(target,table.unpack(ext_params))==value end end function Auxiliary.TargetBoolFunction(f,...) local ext_params={...} return function(effect,target) return f(target,table.unpack(ext_params)) end end function Auxiliary.FilterEqualFunction(f,value,...) local ext_params={...} return function(target) return f(target,table.unpack(ext_params))==value end end function Auxiliary.FilterBoolFunction(f,...) local ext_params={...} return function(target) return f(target,table.unpack(ext_params)) end end function Auxiliary.Tuner(f,...) local ext_params={...} return function(target,syncard) return target:IsTuner(syncard) and (not f or f(target,table.unpack(ext_params))) end end function Auxiliary.NonTuner(f,...) local ext_params={...} return function(target,syncard) return target:IsNotTuner(syncard) and (not f or f(target,table.unpack(ext_params))) end end function Auxiliary.GetValueType(v) local t=type(v) if t=="userdata" then local mt=getmetatable(v) if mt==Group then return "Group" elseif mt==Effect then return "Effect" else return "Card" end else return t end end function Auxiliary.MustMaterialCheck(v,tp,code) local g=Duel.GetMustMaterial(tp,code) if not v then if code==EFFECT_MUST_BE_XMATERIAL and Duel.IsPlayerAffectedByEffect(tp,67120578) then return false end return #g==0 end return Duel.CheckMustMaterial(tp,v,code) end function Auxiliary.MustMaterialCounterFilter(c,g) return not g:IsContains(c) end --Synchro monster, 1 tuner + min to max monsters function Auxiliary.AddSynchroProcedure(c,f1,f2,minc,maxc) if maxc==nil then maxc=99 end local e1=Effect.CreateEffect(c) e1:SetDescription(1164) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(Auxiliary.SynCondition(f1,f2,minc,maxc)) e1:SetTarget(Auxiliary.SynTarget(f1,f2,minc,maxc)) e1:SetOperation(Auxiliary.SynOperation(f1,f2,minc,maxc)) e1:SetValue(SUMMON_TYPE_SYNCHRO) c:RegisterEffect(e1) end function Auxiliary.SynCondition(f1,f2,minc,maxc) return function(e,c,smat,mg,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then return Duel.CheckTunerMaterial(c,smat,f1,f2,minc,maxc,mg) end return Duel.CheckSynchroMaterial(c,f1,f2,minc,maxc,smat,mg) end end function Auxiliary.SynTarget(f1,f2,minc,maxc) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg,min,max) local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end local g=nil if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then g=Duel.SelectTunerMaterial(c:GetControler(),c,smat,f1,f2,minc,maxc,mg) else g=Duel.SelectSynchroMaterial(c:GetControler(),c,f1,f2,minc,maxc,smat,mg) end if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.SynOperation(f1,f2,minct,maxc) return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) local g=e:GetLabelObject() c:SetMaterial(g) Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) g:DeleteGroup() end end --Synchro monster, 1 tuner + 1 monster --backward compatibility function Auxiliary.AddSynchroProcedure2(c,f1,f2) Auxiliary.AddSynchroProcedure(c,f1,f2,1,1) end --Synchro monster, f1~f3 each 1 MONSTER + f4 min to max monsters function Auxiliary.AddSynchroMixProcedure(c,f1,f2,f3,f4,minc,maxc,gc) local e1=Effect.CreateEffect(c) e1:SetDescription(1164) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc)) e1:SetTarget(Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc)) e1:SetOperation(Auxiliary.SynMixOperation(f1,f2,f3,f4,minc,maxc,gc)) e1:SetValue(SUMMON_TYPE_SYNCHRO) c:RegisterEffect(e1) end function Auxiliary.SynMaterialFilter(c,syncard) return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard) end function Auxiliary.SynLimitFilter(c,f,e,syncard) return f and not f(e,c,syncard) end function Auxiliary.GetSynchroLevelFlowerCardian(c) return 2 end function Auxiliary.GetSynMaterials(tp,syncard) local mg=Duel.GetSynchroMaterial(tp):Filter(Auxiliary.SynMaterialFilter,nil,syncard) if mg:IsExists(Card.GetHandSynchro,1,nil) then local mg2=Duel.GetMatchingGroup(Card.IsCanBeSynchroMaterial,tp,LOCATION_HAND,0,nil,syncard) if mg2:GetCount()>0 then mg:Merge(mg2) end end return mg end function Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc) return function(e,c,smat,mg1,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end if smat and not smat:IsCanBeSynchroMaterial(c) then return false end local tp=c:GetControler() local mg local mgchk=false if mg1 then mg=mg1 mgchk=true else mg=Auxiliary.GetSynMaterials(tp,c) end if smat~=nil then mg:AddCard(smat) end return mg:IsExists(Auxiliary.SynMixFilter1,1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk) end end function Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg1,min,max) local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end ::SynMixTargetSelectStart:: local g=Group.CreateGroup() local mg local mgchk=false if mg1 then mg=mg1 mgchk=true else mg=Auxiliary.GetSynMaterials(tp,c) end if smat~=nil then mg:AddCard(smat) end local c1 local c2 local c3 local cancel=Duel.IsSummonCancelable() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) c1=mg:Filter(Auxiliary.SynMixFilter1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) if not c1 then return false end g:AddCard(c1) if f2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) c2=mg:Filter(Auxiliary.SynMixFilter2,g,f2,f3,f4,minc,maxc,c,mg,smat,c1,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) if not c2 then return false end if g:IsContains(c2) then goto SynMixTargetSelectStart end g:AddCard(c2) if f3 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) c3=mg:Filter(Auxiliary.SynMixFilter3,g,f3,f4,minc,maxc,c,mg,smat,c1,c2,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) if not c3 then return false end if g:IsContains(c3) then goto SynMixTargetSelectStart end g:AddCard(c3) end end local g4=Group.CreateGroup() for i=0,maxc-1 do local mg2=mg:Clone() if f4 then mg2=mg2:Filter(f4,g,c,c1,c2,c3) else mg2:Sub(g) end local cg=mg2:Filter(Auxiliary.SynMixCheckRecursive,g4,tp,g4,mg2,i,minc,maxc,c,g,smat,gc,mgchk) if cg:GetCount()==0 then break end local finish=Auxiliary.SynMixCheckGoal(tp,g4,minc,i,c,g,smat,gc,mgchk) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) local c4=cg:SelectUnselect(g+g4,tp,finish,cancel,minc,maxc) if not c4 then if finish then break else return false end end if g:IsContains(c4) or g4:IsContains(c4) then goto SynMixTargetSelectStart end g4:AddCard(c4) end g:Merge(g4) if g:GetCount()>0 then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.SynMixOperation(f1,f2,f3,f4,minct,maxc,gc) return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) local g=e:GetLabelObject() c:SetMaterial(g) Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) g:DeleteGroup() end end function Auxiliary.SynMixFilter1(c,f1,f2,f3,f4,minc,maxc,syncard,mg,smat,gc,mgchk) return (not f1 or f1(c,syncard)) and mg:IsExists(Auxiliary.SynMixFilter2,1,c,f2,f3,f4,minc,maxc,syncard,mg,smat,c,gc,mgchk) end function Auxiliary.SynMixFilter2(c,f2,f3,f4,minc,maxc,syncard,mg,smat,c1,gc,mgchk) if f2 then return f2(c,syncard,c1) and (mg:IsExists(Auxiliary.SynMixFilter3,1,Group.FromCards(c1,c),f3,f4,minc,maxc,syncard,mg,smat,c1,c,gc,mgchk) or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,nil,nil,gc,mgchk)) else return mg:IsExists(Auxiliary.SynMixFilter4,1,c1,f4,minc,maxc,syncard,mg,smat,c1,nil,nil,gc,mgchk) end end function Auxiliary.SynMixFilter3(c,f3,f4,minc,maxc,syncard,mg,smat,c1,c2,gc,mgchk) if f3 then return f3(c,syncard,c1,c2) and (mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2,c),f4,minc,maxc,syncard,mg,smat,c1,c2,c,gc,mgchk) or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,c2,nil,gc,mgchk)) else return mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2),f4,minc,maxc,syncard,mg,smat,c1,c2,nil,gc,mgchk) end end function Auxiliary.SynMixFilter4(c,f4,minc,maxc,syncard,mg1,smat,c1,c2,c3,gc,mgchk) if f4 and not f4(c,syncard,c1,c2,c3) then return false end local sg=Group.FromCards(c1,c) sg:AddCard(c1) if c2 then sg:AddCard(c2) end if c3 then sg:AddCard(c3) end local mg=mg1:Clone() if f4 then mg=mg:Filter(f4,sg,syncard,c1,c2,c3) else mg:Sub(sg) end return Auxiliary.SynMixCheck(mg,sg,minc-1,maxc-1,syncard,smat,gc,mgchk) end function Auxiliary.SynMixCheck(mg,sg1,minc,maxc,syncard,smat,gc,mgchk) local tp=syncard:GetControler() local sg=Group.CreateGroup() if minc<=0 and Auxiliary.SynMixCheckGoal(tp,sg1,0,0,syncard,sg,smat,gc,mgchk) then return true end if maxc==0 then return false end return mg:IsExists(Auxiliary.SynMixCheckRecursive,1,nil,tp,sg,mg,0,minc,maxc,syncard,sg1,smat,gc,mgchk) end function Auxiliary.SynMixCheckRecursive(c,tp,sg,mg,ct,minc,maxc,syncard,sg1,smat,gc,mgchk) sg:AddCard(c) ct=ct+1 local res=Auxiliary.SynMixCheckGoal(tp,sg,minc,ct,syncard,sg1,smat,gc,mgchk) or (ct<maxc and mg:IsExists(Auxiliary.SynMixCheckRecursive,1,sg,tp,sg,mg,ct,minc,maxc,syncard,sg1,smat,gc,mgchk)) sg:RemoveCard(c) ct=ct-1 return res end -- the material is in hand and don't has extra synchro material effect itself -- that mean some other tuner added it as material function Auxiliary.SynMixHandFilter(c,tp,syncard) if not c:IsLocation(LOCATION_HAND) then return false end local le={c:IsHasEffect(EFFECT_EXTRA_SYNCHRO_MATERIAL,tp)} for _,te in pairs(le) do local tf=te:GetValue() if Auxiliary.GetValueType(tf)=="function" then if tf(te,syncard) then return false end else if tf~=0 then return false end end end return true end function Auxiliary.SynMixCheckGoal(tp,sg,minc,ct,syncard,sg1,smat,gc,mgchk) if ct<minc then return false end local g=sg:Clone() g:Merge(sg1) if Duel.GetLocationCountFromEx(tp,tp,g,syncard)<=0 then return false end if gc and not gc(g) then return false end if smat and not g:IsContains(smat) then return false end if not Auxiliary.MustMaterialCheck(g,tp,EFFECT_MUST_BE_SMATERIAL) then return false end if not g:CheckWithSumEqual(Card.GetSynchroLevel,syncard:GetLevel(),g:GetCount(),g:GetCount(),syncard) and (not g:IsExists(Card.IsHasEffect,1,nil,89818984) or not g:CheckWithSumEqual(Auxiliary.GetSynchroLevelFlowerCardian,syncard:GetLevel(),g:GetCount(),g:GetCount(),syncard)) then return false end local hg=g:Filter(Auxiliary.SynMixHandFilter,nil,tp,syncard) local hct=hg:GetCount() if hct>0 and not mgchk then local found=false for c in aux.Next(g) do local he,hf,hmin,hmax=c:GetHandSynchro() if he then found=true if hf and hg:IsExists(Auxiliary.SynLimitFilter,1,c,hf,he,syncard) then return false end if (hmin and hct<hmin) or (hmax and hct>hmax) then return false end end end if not found then return false end end for c in aux.Next(g) do local le,lf,lloc,lmin,lmax=c:GetTunerLimit() if le then local lct=g:GetCount()-1 if lloc then local llct=g:FilterCount(Card.IsLocation,c,lloc) if llct~=lct then return false end end if lf and g:IsExists(Auxiliary.SynLimitFilter,1,c,lf,le,syncard) then return false end if (lmin and lct<lmin) or (lmax and lct>lmax) then return false end end end return true end --Checking Tune Magician function Auxiliary.TuneMagicianFilter(c,e) local f=e:GetValue() return f(e,c) end function Auxiliary.TuneMagicianCheckX(c,sg,ecode) local eset={c:IsHasEffect(ecode)} for _,te in pairs(eset) do if sg:IsExists(Auxiliary.TuneMagicianFilter,1,c,te) then return true end end return false end function Auxiliary.TuneMagicianCheckAdditionalX(ecode) return function(g) return not g:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,g,ecode) end end function Auxiliary.XyzAlterFilter(c,alterf,xyzc,e,tp,alterop) return alterf(c) and c:IsCanBeXyzMaterial(xyzc) and Duel.GetLocationCountFromEx(tp,tp,c,xyzc)>0 and Auxiliary.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and (not alterop or alterop(e,tp,0,c)) end --Xyz monster, lv k*n function Auxiliary.AddXyzProcedure(c,f,lv,ct,alterf,alterdesc,maxct,alterop) local e1=Effect.CreateEffect(c) e1:SetDescription(1165) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) if not maxct then maxct=ct end if alterf then e1:SetCondition(Auxiliary.XyzConditionAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) e1:SetTarget(Auxiliary.XyzTargetAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) e1:SetOperation(Auxiliary.XyzOperationAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) else e1:SetCondition(Auxiliary.XyzCondition(f,lv,ct,maxct)) e1:SetTarget(Auxiliary.XyzTarget(f,lv,ct,maxct)) e1:SetOperation(Auxiliary.XyzOperation(f,lv,ct,maxct)) end e1:SetValue(SUMMON_TYPE_XYZ) c:RegisterEffect(e1) end --Xyz Summon(normal) function Auxiliary.XyzCondition(f,lv,minc,maxc) --og: use special material return function(e,c,og,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp=c:GetControler() local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) end end function Auxiliary.XyzTarget(f,lv,minc,maxc) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) if og and not min then return true end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end end local g=Duel.SelectXyzMaterial(tp,c,f,lv,minc,maxc,og) if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.XyzOperation(f,lv,minc,maxc) return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) if og and not min then local sg=Group.CreateGroup() local tc=og:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=og:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) c:SetMaterial(og) Duel.Overlay(c,og) else local mg=e:GetLabelObject() local sg=Group.CreateGroup() local tc=mg:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=mg:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) c:SetMaterial(mg) Duel.Overlay(c,mg) mg:DeleteGroup() end end end --Xyz summon(alterf) function Auxiliary.XyzConditionAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) return function(e,c,og,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp=c:GetControler() local mg=nil if og then mg=og else mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end if (not min or min<=1) and mg:IsExists(Auxiliary.XyzAlterFilter,1,nil,alterf,c,e,tp,alterop) then return true end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) end end function Auxiliary.XyzTargetAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) if og and not min then return true end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end end local mg=nil if og then mg=og else mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) local b1=Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) local b2=(not min or min<=1) and #altg>0 local g=nil local cancel=Duel.IsSummonCancelable() if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then e:SetLabel(1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) if tc then g=Group.FromCards(tc) if alterop then alterop(e,tp,1,tc) end end else e:SetLabel(0) g=Duel.SelectXyzMaterial(tp,c,f,lv,minc,maxc,og) end if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.XyzOperationAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) if og and not min then local sg=Group.CreateGroup() local tc=og:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=og:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) c:SetMaterial(og) Duel.Overlay(c,og) else local mg=e:GetLabelObject() if e:GetLabel()==1 then local mg2=mg:GetFirst():GetOverlayGroup() if mg2:GetCount()~=0 then Duel.Overlay(c,mg2) end else local sg=Group.CreateGroup() local tc=mg:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=mg:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) end c:SetMaterial(mg) Duel.Overlay(c,mg) mg:DeleteGroup() end end end function Auxiliary.AddXyzProcedureLevelFree(c,f,gf,minc,maxc,alterf,alterdesc,alterop) local e1=Effect.CreateEffect(c) e1:SetDescription(1165) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) if alterf then e1:SetCondition(Auxiliary.XyzLevelFreeConditionAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) e1:SetTarget(Auxiliary.XyzLevelFreeTargetAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) e1:SetOperation(Auxiliary.XyzLevelFreeOperationAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) else e1:SetCondition(Auxiliary.XyzLevelFreeCondition(f,gf,minc,maxc)) e1:SetTarget(Auxiliary.XyzLevelFreeTarget(f,gf,minc,maxc)) e1:SetOperation(Auxiliary.XyzLevelFreeOperation(f,gf,minc,maxc)) end e1:SetValue(SUMMON_TYPE_XYZ) c:RegisterEffect(e1) end --Xyz Summon(level free) function Auxiliary.XyzLevelFreeFilter(c,xyzc,f) return (not c:IsOnField() or c:IsFaceup()) and c:IsCanBeXyzMaterial(xyzc) and (not f or f(c,xyzc)) end function Auxiliary.XyzLevelFreeGoal(g,tp,xyzc,gf) return (not gf or gf(g)) and Duel.GetLocationCountFromEx(tp,tp,g,xyzc)>0 end function Auxiliary.XyzLevelFreeCondition(f,gf,minct,maxct) return function(e,c,og,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp=c:GetControler() local minc=minct local maxc=maxct if min then minc=math.max(minc,min) maxc=math.min(maxc,max) end if maxc<minc then return false end local mg=nil if og then mg=og:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) else mg=Duel.GetMatchingGroup(Auxiliary.XyzLevelFreeFilter,tp,LOCATION_MZONE,0,nil,c,f) end local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) if sg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end Duel.SetSelectedCard(sg) Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) local res=mg:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) Auxiliary.GCheckAdditional=nil return res end end function Auxiliary.XyzLevelFreeTarget(f,gf,minct,maxct) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) if og and not min then return true end local minc=minct local maxc=maxct if min then if min>minc then minc=min end if max<maxc then maxc=max end end local mg=nil if og then mg=og:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) else mg=Duel.GetMatchingGroup(Auxiliary.XyzLevelFreeFilter,tp,LOCATION_MZONE,0,nil,c,f) end local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) Duel.SetSelectedCard(sg) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local cancel=Duel.IsSummonCancelable() Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) local g=mg:SelectSubGroup(tp,Auxiliary.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf) Auxiliary.GCheckAdditional=nil if g and g:GetCount()>0 then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.XyzLevelFreeOperation(f,gf,minct,maxct) return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) if og and not min then local sg=Group.CreateGroup() local tc=og:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=og:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) c:SetMaterial(og) Duel.Overlay(c,og) else local mg=e:GetLabelObject() if e:GetLabel()==1 then local mg2=mg:GetFirst():GetOverlayGroup() if mg2:GetCount()~=0 then Duel.Overlay(c,mg2) end else local sg=Group.CreateGroup() local tc=mg:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=mg:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) end c:SetMaterial(mg) Duel.Overlay(c,mg) mg:DeleteGroup() end end end --Xyz summon(level free&alterf) function Auxiliary.XyzLevelFreeConditionAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) return function(e,c,og,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp=c:GetControler() local mg=nil if og then mg=og else mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) if (not min or min<=1) and altg:GetCount()>0 then return true end local minc=minct local maxc=maxct if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end mg=mg:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) if sg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end Duel.SetSelectedCard(sg) Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) local res=mg:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) Auxiliary.GCheckAdditional=nil return res end end function Auxiliary.XyzLevelFreeTargetAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) if og and not min then return true end local minc=minct local maxc=maxct if min then if min>minc then minc=min end if max<maxc then maxc=max end end local mg=nil if og then mg=og else mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) local mg2=mg:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) Duel.SetSelectedCard(sg) local b1=mg2:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) local b2=(not min or min<=1) and #altg>0 local g=nil local cancel=Duel.IsSummonCancelable() if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then e:SetLabel(1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) if tc then g=Group.FromCards(tc) if alterop then alterop(e,tp,1,tc) end end else e:SetLabel(0) Duel.SetSelectedCard(sg) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) g=mg2:SelectSubGroup(tp,Auxiliary.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf) Auxiliary.GCheckAdditional=nil end if g and g:GetCount()>0 then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.XyzLevelFreeOperationAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) if og and not min then local sg=Group.CreateGroup() local tc=og:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=og:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) c:SetMaterial(og) Duel.Overlay(c,og) else local mg=e:GetLabelObject() if e:GetLabel()==1 then local mg2=mg:GetFirst():GetOverlayGroup() if mg2:GetCount()~=0 then Duel.Overlay(c,mg2) end else local sg=Group.CreateGroup() local tc=mg:GetFirst() while tc do local sg1=tc:GetOverlayGroup() sg:Merge(sg1) tc=mg:GetNext() end Duel.SendtoGrave(sg,REASON_RULE) end c:SetMaterial(mg) Duel.Overlay(c,mg) mg:DeleteGroup() end end end --material: names in material list --Fusion monster, mixed materials function Auxiliary.AddFusionProcMix(c,sub,insf,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end local val={...} local fun={} local mat={} for i=1,#val do if type(val[i])=='function' then fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end elseif type(val[i])=='table' then fun[i]=function(c,fc,sub,mg,sg) for _,fcode in ipairs(val[i]) do if type(fcode)=='function' then if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end else if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end end end return false end for _,fcode in ipairs(val[i]) do if type(fcode)~='function' then mat[fcode]=true end end else fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end mat[val[i]]=true end end local mt=getmetatable(c) if mt.material==nil then mt.material=mat end if mt.material_count==nil then mt.material_count={#fun,#fun} end for index,_ in pairs(mat) do Auxiliary.AddCodeList(c,index) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionMix(insf,sub,table.unpack(fun))) e1:SetOperation(Auxiliary.FOperationMix(insf,sub,table.unpack(fun))) c:RegisterEffect(e1) end function Auxiliary.FConditionMix(insf,sub,...) --g:Material group(nil for Instant Fusion) --gc:Material already used --chkf: check field, default:PLAYER_NONE --chkf&0x100: Not fusion summon --chkf&0x200: Concat fusion local funs={...} return function(e,g,gc,chkfnf) if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end local c=e:GetHandler() local tp=c:GetControler() local notfusion=chkfnf&0x100>0 local concat_fusion=chkfnf&0x200>0 local sub=(sub or notfusion) and not concat_fusion local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) if gc then if not mg:IsContains(gc) then return false end Duel.SetSelectedCard(Group.FromCards(gc)) end return mg:CheckSubGroup(Auxiliary.FCheckMixGoal,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) end end function Auxiliary.FOperationMix(insf,sub,...) local funs={...} return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) local c=e:GetHandler() local tp=c:GetControler() local notfusion=chkfnf&0x100>0 local concat_fusion=chkfnf&0x200>0 local sub=(sub or notfusion) and not concat_fusion local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) if gc then Duel.SetSelectedCard(Group.FromCards(gc)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) local sg=mg:SelectSubGroup(tp,Auxiliary.FCheckMixGoal,false,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) Duel.SetFusionMaterial(sg) end end function Auxiliary.FConditionFilterMix(c,fc,sub,concat_fusion,...) local fusion_type=concat_fusion and SUMMON_TYPE_SPECIAL or SUMMON_TYPE_FUSION if not c:IsCanBeFusionMaterial(fc,fusion_type) then return false end for i,f in ipairs({...}) do if f(c,fc,sub) then return true end end return false end function Auxiliary.FCheckMix(c,mg,sg,fc,sub,fun1,fun2,...) if fun2 then sg:AddCard(c) local res=false if fun1(c,fc,false,mg,sg) then res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,sub,fun2,...) elseif sub and fun1(c,fc,true,mg,sg) then res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,false,fun2,...) end sg:RemoveCard(c) return res else return fun1(c,fc,sub,mg,sg) end end --if sg1 is subset of sg2 then not Auxiliary.FCheckAdditional(tp,sg1,fc) -> not Auxiliary.FCheckAdditional(tp,sg2,fc) Auxiliary.FCheckAdditional=nil Auxiliary.FGoalCheckAdditional=nil function Auxiliary.FCheckMixGoal(sg,tp,fc,sub,chkfnf,...) local chkf=chkfnf&0xff local concat_fusion=chkfnf&0x200>0 if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end local g=Group.CreateGroup() return sg:IsExists(Auxiliary.FCheckMix,1,nil,sg,g,fc,sub,...) and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) and (not Auxiliary.FCheckAdditional or Auxiliary.FCheckAdditional(tp,sg,fc)) and (not Auxiliary.FGoalCheckAdditional or Auxiliary.FGoalCheckAdditional(tp,sg,fc)) end --Fusion monster, mixed material * minc to maxc + material + ... function Auxiliary.AddFusionProcMixRep(c,sub,insf,fun1,minc,maxc,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end local val={fun1,...} local fun={} local mat={} for i=1,#val do if type(val[i])=='function' then fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end elseif type(val[i])=='table' then fun[i]=function(c,fc,sub,mg,sg) for _,fcode in ipairs(val[i]) do if type(fcode)=='function' then if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end else if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end end end return false end for _,fcode in ipairs(val[i]) do if type(fcode)~='function' then mat[fcode]=true end end else fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end mat[val[i]]=true end end local mt=getmetatable(c) if mt.material==nil then mt.material=mat end if mt.material_count==nil then mt.material_count={#fun+minc-1,#fun+maxc-1} end for index,_ in pairs(mat) do Auxiliary.AddCodeList(c,index) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) e1:SetOperation(Auxiliary.FOperationMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) c:RegisterEffect(e1) end function Auxiliary.FConditionMixRep(insf,sub,fun1,minc,maxc,...) local funs={...} return function(e,g,gc,chkfnf) if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end local c=e:GetHandler() local tp=c:GetControler() local notfusion=chkfnf&0x100>0 local concat_fusion=chkfnf&0x200>0 local sub=(sub or notfusion) and not concat_fusion local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) if gc then if not mg:IsContains(gc) then return false end local sg=Group.CreateGroup() return Auxiliary.FSelectMixRep(gc,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) end local sg=Group.CreateGroup() return mg:IsExists(Auxiliary.FSelectMixRep,1,nil,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) end end function Auxiliary.FOperationMixRep(insf,sub,fun1,minc,maxc,...) local funs={...} return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) local c=e:GetHandler() local tp=c:GetControler() local notfusion=chkfnf&0x100>0 local concat_fusion=chkfnf&0x200>0 local sub=(sub or notfusion) and not concat_fusion local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) local sg=Group.CreateGroup() if gc then sg:AddCard(gc) end while sg:GetCount()<maxc+#funs do local cg=mg:Filter(Auxiliary.FSelectMixRep,sg,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) if cg:GetCount()==0 then break end local finish=Auxiliary.FCheckMixRepGoal(tp,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) local cancel_group=sg:Clone() if gc then cancel_group:RemoveCard(gc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) local tc=cg:SelectUnselect(cancel_group,tp,finish,false,minc+#funs,maxc+#funs) if not tc then break end if sg:IsContains(tc) then sg:RemoveCard(tc) else sg:AddCard(tc) end end Duel.SetFusionMaterial(sg) end end function Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) if fun2 then return sg:IsExists(Auxiliary.FCheckMixRepFilter,1,g,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) else local ct1=sg:FilterCount(fun1,g,fc,sub,mg,sg) local ct2=sg:FilterCount(fun1,g,fc,false,mg,sg) return ct1==sg:GetCount()-g:GetCount() and ct1-ct2<=1 end end function Auxiliary.FCheckMixRepFilter(c,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) if fun2(c,fc,sub,mg,sg) then g:AddCard(c) local sub=sub and fun2(c,fc,false,mg,sg) local res=Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,...) g:RemoveCard(c) return res end return false end function Auxiliary.FCheckMixRepGoalCheck(tp,sg,fc,chkfnf) local concat_fusion=chkfnf&0x200>0 if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end if Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end return true end function Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,fun1,minc,maxc,...) local chkf=chkfnf&0xff if sg:GetCount()<minc+#{...} or sg:GetCount()>maxc+#{...} then return false end if not (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) then return false end if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then return false end if not Auxiliary.FCheckMixRepGoalCheck(tp,sg,fc,chkfnf) then return false end local g=Group.CreateGroup() return Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,...) end function Auxiliary.FCheckMixRepTemplate(c,cond,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) for i,f in ipairs({...}) do if f(c,fc,sub,mg,sg) then g:AddCard(c) local sub=sub and f(c,fc,false,mg,sg) local t={...} table.remove(t,i) local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,table.unpack(t)) g:RemoveCard(c) if res then return true end end end if maxc>0 then if fun1(c,fc,sub,mg,sg) then g:AddCard(c) local sub=sub and fun1(c,fc,false,mg,sg) local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc-1,maxc-1,...) g:RemoveCard(c) if res then return true end end end return false end function Auxiliary.FCheckMixRepSelectedCond(tp,mg,sg,g,...) if g:GetCount()<sg:GetCount() then return sg:IsExists(Auxiliary.FCheckMixRepSelected,1,g,tp,mg,sg,g,...) else return Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,...) end end function Auxiliary.FCheckMixRepSelected(c,...) return Auxiliary.FCheckMixRepTemplate(c,Auxiliary.FCheckMixRepSelectedCond,...) end function Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) local chkf=chkfnf&0xff if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,g,fc) then return false end if chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,g,fc)>0 then if minc<=0 and #{...}==0 and Auxiliary.FCheckMixRepGoalCheck(tp,g,fc,chkfnf) then return true end return mg:IsExists(Auxiliary.FCheckSelectMixRepAll,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) else return mg:IsExists(Auxiliary.FCheckSelectMixRepM,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) end end function Auxiliary.FCheckSelectMixRepAll(c,tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) if fun2 then if fun2(c,fc,sub,mg,sg) then g:AddCard(c) local sub=sub and fun2(c,fc,false,mg,sg) local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,...) g:RemoveCard(c) return res end elseif maxc>0 and fun1(c,fc,sub,mg,sg) then g:AddCard(c) local sub=sub and fun1(c,fc,false,mg,sg) local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc-1,maxc-1) g:RemoveCard(c) return res end return false end function Auxiliary.FCheckSelectMixRepM(c,tp,...) return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and Auxiliary.FCheckMixRepTemplate(c,Auxiliary.FCheckSelectMixRep,tp,...) end function Auxiliary.FSelectMixRep(c,tp,mg,sg,fc,sub,chkfnf,...) sg:AddCard(c) local res=false if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then res=false elseif Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,...) then res=true else local g=Group.CreateGroup() res=sg:IsExists(Auxiliary.FCheckMixRepSelected,1,nil,tp,mg,sg,g,fc,sub,chkfnf,...) end sg:RemoveCard(c) return res end --Fusion monster, name + name function Auxiliary.AddFusionProcCode2(c,code1,code2,sub,insf) Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2) end --Fusion monster, name + name + name function Auxiliary.AddFusionProcCode3(c,code1,code2,code3,sub,insf) Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3) end --Fusion monster, name + name + name + name function Auxiliary.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf) Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3,code4) end --Fusion monster, name * n function Auxiliary.AddFusionProcCodeRep(c,code1,cc,sub,insf) local code={} for i=1,cc do code[i]=code1 end Auxiliary.AddFusionProcMix(c,sub,insf,table.unpack(code)) end --Fusion monster, name * minc to maxc function Auxiliary.AddFusionProcCodeRep2(c,code1,minc,maxc,sub,insf) Auxiliary.AddFusionProcMixRep(c,sub,insf,code1,minc,maxc) end --Fusion monster, name + condition * n function Auxiliary.AddFusionProcCodeFun(c,code1,f,cc,sub,insf) local fun={} for i=1,cc do fun[i]=f end Auxiliary.AddFusionProcMix(c,sub,insf,code1,table.unpack(fun)) end --Fusion monster, condition + condition function Auxiliary.AddFusionProcFun2(c,f1,f2,insf) Auxiliary.AddFusionProcMix(c,false,insf,f1,f2) end --Fusion monster, condition * n function Auxiliary.AddFusionProcFunRep(c,f,cc,insf) local fun={} for i=1,cc do fun[i]=f end Auxiliary.AddFusionProcMix(c,false,insf,table.unpack(fun)) end --Fusion monster, condition * minc to maxc function Auxiliary.AddFusionProcFunRep2(c,f,minc,maxc,insf) Auxiliary.AddFusionProcMixRep(c,false,insf,f,minc,maxc) end --Fusion monster, condition1 + condition2 * n function Auxiliary.AddFusionProcFunFun(c,f1,f2,cc,insf) local fun={} for i=1,cc do fun[i]=f2 end Auxiliary.AddFusionProcMix(c,false,insf,f1,table.unpack(fun)) end --Fusion monster, condition1 + condition2 * minc to maxc function Auxiliary.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf) Auxiliary.AddFusionProcMixRep(c,false,insf,f2,minc,maxc,f1) end --Fusion monster, name + condition * minc to maxc function Auxiliary.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf) Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1) end --Fusion monster, name + name + condition * minc to maxc function Auxiliary.AddFusionProcCode2FunRep(c,code1,code2,f,minc,maxc,sub,insf) Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1,code2) end --Fusion monster, Shaddoll materials function Auxiliary.AddFusionProcShaddoll(c,attr) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FShaddollCondition(attr)) e1:SetOperation(Auxiliary.FShaddollOperation(attr)) c:RegisterEffect(e1) end function Auxiliary.FShaddollFilter(c,fc,attr) return (Auxiliary.FShaddollFilter1(c) or Auxiliary.FShaddollFilter2(c,attr)) and c:IsCanBeFusionMaterial(fc) and not c:IsHasEffect(6205579) end function Auxiliary.FShaddollExFilter(c,fc,attr,fe) return c:IsFaceup() and not c:IsImmuneToEffect(fe) and Auxiliary.FShaddollFilter(c,fc,attr) end function Auxiliary.FShaddollFilter1(c) return c:IsFusionSetCard(0x9d) end function Auxiliary.FShaddollFilter2(c,attr) return c:IsFusionAttribute(attr) or c:IsHasEffect(4904633) end function Auxiliary.FShaddollSpFilter1(c,fc,tp,mg,exg,attr,chkf) return mg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf) or (exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf)) end function Auxiliary.FShaddollSpFilter2(c,fc,tp,mc,attr,chkf) local sg=Group.FromCards(c,mc) if sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) or Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end return ((Auxiliary.FShaddollFilter1(c) and Auxiliary.FShaddollFilter2(mc,attr)) or (Auxiliary.FShaddollFilter2(c,attr) and Auxiliary.FShaddollFilter1(mc))) and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) end function Auxiliary.FShaddollCondition(attr) return function(e,g,gc,chkf) if g==nil then return Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end local c=e:GetHandler() local mg=g:Filter(Auxiliary.FShaddollFilter,nil,c,attr) local tp=e:GetHandlerPlayer() local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) local exg=nil if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then local fe=fc:IsHasEffect(81788994) exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) end if gc then if not mg:IsContains(gc) then return false end return Auxiliary.FShaddollSpFilter1(gc,c,tp,mg,exg,attr,chkf) end return mg:IsExists(Auxiliary.FShaddollSpFilter1,1,nil,c,tp,mg,exg,attr,chkf) end end function Auxiliary.FShaddollOperation(attr) return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf) local c=e:GetHandler() local mg=eg:Filter(Auxiliary.FShaddollFilter,nil,c,attr) local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) local exg=nil if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then local fe=fc:IsHasEffect(81788994) exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) end local g=nil if gc then g=Group.FromCards(gc) mg:RemoveCard(gc) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) g=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter1,1,1,nil,c,tp,mg,exg,attr,chkf) mg:Sub(g) end if exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,nil,c,tp,g:GetFirst(),attr,chkf) and (mg:GetCount()==0 or (exg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(81788994,0)))) then fc:RemoveCounter(tp,0x16,3,REASON_EFFECT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) local sg=exg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) g:Merge(sg) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) local sg=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) g:Merge(sg) end Duel.SetFusionMaterial(g) end end function Auxiliary.AddContactFusionProcedure(c,filter,self_location,opponent_location,mat_operation,...) local self_location=self_location or 0 local opponent_location=opponent_location or 0 local operation_params={...} local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(Auxiliary.ContactFusionCondition(filter,self_location,opponent_location)) e2:SetOperation(Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params)) c:RegisterEffect(e2) return e2 end function Auxiliary.ContactFusionMaterialFilter(c,fc,filter) return c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL) and (not filter or filter(c,fc)) end function Auxiliary.ContactFusionCondition(filter,self_location,opponent_location) return function(e,c) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) return c:CheckFusionMaterial(mg,nil,tp|0x200) end end function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params) return function(e,tp,eg,ep,ev,re,r,rp,c) local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) local g=Duel.SelectFusionMaterial(tp,c,mg,nil,tp|0x200) c:SetMaterial(g) mat_operation(g,table.unpack(operation_params)) end end function Auxiliary.AddRitualProcUltimate(c,filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) summon_location=summon_location or LOCATION_HAND local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target)) e1:SetOperation(Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation)) if not pause then c:RegisterEffect(e1) end return e1 end function Auxiliary.RitualCheckGreater(g,c,lv) Duel.SetSelectedCard(g) return g:CheckWithSumGreater(Card.GetRitualLevel,lv,c) end function Auxiliary.RitualCheckEqual(g,c,lv) return g:CheckWithSumEqual(Card.GetRitualLevel,lv,#g,#g,c) end Auxiliary.RCheckAdditional=nil function Auxiliary.RitualCheck(g,tp,c,lv,greater_or_equal) return Auxiliary["RitualCheck"..greater_or_equal](g,c,lv) and Duel.GetMZoneCount(tp,g,tp)>0 and (not c.mat_group_check or c.mat_group_check(g,tp)) and (not Auxiliary.RCheckAdditional or Auxiliary.RCheckAdditional(tp,g,c)) end function Auxiliary.RitualCheckAdditionalLevel(c,rc) local raw_level=c:GetRitualLevel(rc) local lv1=raw_level&0xffff local lv2=raw_level>>16 if lv2>0 then return math.min(lv1,lv2) else return lv1 end end Auxiliary.RGCheckAdditional=nil function Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) if greater_or_equal=="Equal" then return function(g) return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)<=lv end else return function(g,ec) if ec then return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g,ec)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)-Auxiliary.RitualCheckAdditionalLevel(ec,c)<=lv else return not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g) end end end end function Auxiliary.RitualUltimateFilter(c,filter,e,tp,m1,m2,level_function,greater_or_equal,chk) if bit.band(c:GetType(),0x81)~=0x81 or (filter and not filter(c,e,tp,chk)) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end local mg=m1:Filter(Card.IsCanBeRitualMaterial,c,c) if m2 then mg:Merge(m2) end if c.mat_filter then mg=mg:Filter(c.mat_filter,c,tp) else mg:RemoveCard(c) end local lv=level_function(c) Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) local res=mg:CheckSubGroup(Auxiliary.RitualCheck,1,lv,tp,c,lv,greater_or_equal) Auxiliary.GCheckAdditional=nil return res end function Auxiliary.RitualExtraFilter(c,f) return c:GetLevel()>0 and f(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() end function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target) return function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local mg=Duel.GetRitualMaterial(tp) if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp,true) end local exg=nil if grave_filter then exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) end return Duel.IsExistingMatchingCard(Auxiliary.RitualUltimateFilter,tp,summon_location,0,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal,true) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,summon_location) if grave_filter then Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE) end if extra_target then extra_target(e,tp,eg,ep,ev,re,r,rp) end end end function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation) return function(e,tp,eg,ep,ev,re,r,rp) ::RitualUltimateSelectStart:: local mg=Duel.GetRitualMaterial(tp) if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp) end local exg=nil if grave_filter then exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.SelectMatchingCard(tp,Auxiliary.NecroValleyFilter(Auxiliary.RitualUltimateFilter),tp,summon_location,0,1,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal) local tc=tg:GetFirst() local mat if tc then mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) if exg then mg:Merge(exg) end if tc.mat_filter then mg=mg:Filter(tc.mat_filter,tc,tp) else mg:RemoveCard(tc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local lv=level_function(tc) Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(tc,lv,greater_or_equal) mat=mg:SelectSubGroup(tp,Auxiliary.RitualCheck,true,1,lv,tp,tc,lv,greater_or_equal) Auxiliary.GCheckAdditional=nil if not mat then goto RitualUltimateSelectStart end tc:SetMaterial(mat) Duel.ReleaseRitualMaterial(mat) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) tc:CompleteProcedure() end if extra_operation then extra_operation(e,tp,eg,ep,ev,re,r,rp,tc,mat) end end end --Ritual Summon, geq fixed lv function Auxiliary.AddRitualProcGreater(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcGreaterCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1) return Auxiliary.AddRitualProcGreater(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end --Ritual Summon, equal to fixed lv function Auxiliary.AddRitualProcEqual(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcEqualCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1) return Auxiliary.AddRitualProcEqual(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end --Ritual Summon, equal to monster lv function Auxiliary.AddRitualProcEqual2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcEqual2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1) return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcEqual2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1,code2) return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end --Ritual Summon, geq monster lv function Auxiliary.AddRitualProcGreater2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcGreater2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1) return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end function Auxiliary.AddRitualProcGreater2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) Auxiliary.AddCodeList(c,code1,code2) return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) end --add procedure to Pendulum monster, also allows registeration of activation effect function Auxiliary.EnablePendulumAttribute(c,reg) if not Auxiliary.PendulumChecklist then Auxiliary.PendulumChecklist=0 local ge1=Effect.GlobalEffect() ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge1:SetOperation(Auxiliary.PendulumReset) Duel.RegisterEffect(ge1,0) end local e1=Effect.CreateEffect(c) e1:SetDescription(1163) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC_G) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_PZONE) e1:SetCondition(Auxiliary.PendCondition()) e1:SetOperation(Auxiliary.PendOperation()) e1:SetValue(SUMMON_TYPE_PENDULUM) c:RegisterEffect(e1) --register by default if reg==nil or reg then local e2=Effect.CreateEffect(c) e2:SetDescription(1160) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND) c:RegisterEffect(e2) end end function Auxiliary.PendulumReset(e,tp,eg,ep,ev,re,r,rp) Auxiliary.PendulumChecklist=0 end function Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) if not te then return true end local f=te:GetValue() return not f or f(te,c,e,tp,lscale,rscale) end function Auxiliary.PConditionExtraFilter(c,e,tp,lscale,rscale,eset) for _,te in ipairs(eset) do if Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) then return true end end return false end function Auxiliary.PConditionFilter(c,e,tp,lscale,rscale,eset) local lv=0 if c.pendulum_level then lv=c.pendulum_level else lv=c:GetLevel() end local bool=Auxiliary.PendulumSummonableBool(c) return (c:IsLocation(LOCATION_HAND) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) and lv>lscale and lv<rscale and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_PENDULUM,tp,bool,bool) and not c:IsForbidden() and (Auxiliary.PendulumChecklist&(0x1<<tp)==0 or Auxiliary.PConditionExtraFilter(c,e,tp,lscale,rscale,eset)) end function Auxiliary.PendCondition() return function(e,c,og) if c==nil then return true end local tp=c:GetControler() local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_PENDULUM_SUMMON)} if Auxiliary.PendulumChecklist&(0x1<<tp)~=0 and #eset==0 then return false end local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1) if rpz==nil or c==rpz then return false end local lscale=c:GetLeftScale() local rscale=rpz:GetRightScale() if lscale>rscale then lscale,rscale=rscale,lscale end local loc=0 if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end if loc==0 then return false end local g=nil if og then g=og:Filter(Card.IsLocation,nil,loc) else g=Duel.GetFieldGroup(tp,loc,0) end return g:IsExists(Auxiliary.PConditionFilter,1,nil,e,tp,lscale,rscale,eset) end end function Auxiliary.PendOperationCheck(ft1,ft2,ft) return function(g) local exg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) local mg=g-exg return #g<=ft and #exg<=ft2 and #mg<=ft1 end end function Auxiliary.PendOperation() return function(e,tp,eg,ep,ev,re,r,rp,c,sg,og) local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1) local lscale=c:GetLeftScale() local rscale=rpz:GetRightScale() if lscale>rscale then lscale,rscale=rscale,lscale end local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_PENDULUM_SUMMON)} local tg=nil local loc=0 local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM) local ft=Duel.GetUsableMZoneCount(tp) local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp] if ect and ect<ft2 then ft2=ect end if Duel.IsPlayerAffectedByEffect(tp,59822133) then if ft1>0 then ft1=1 end if ft2>0 then ft2=1 end ft=1 end if ft1>0 then loc=loc|LOCATION_HAND end if ft2>0 then loc=loc|LOCATION_EXTRA end if og then tg=og:Filter(Card.IsLocation,nil,loc):Filter(Auxiliary.PConditionFilter,nil,e,tp,lscale,rscale,eset) else tg=Duel.GetMatchingGroup(Auxiliary.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset) end local ce=nil local b1=Auxiliary.PendulumChecklist&(0x1<<tp)==0 local b2=#eset>0 if b1 and b2 then local options={1163} for _,te in ipairs(eset) do table.insert(options,te:GetDescription()) end local op=Duel.SelectOption(tp,table.unpack(options)) if op>0 then ce=eset[op] end elseif b2 and not b1 then local options={} for _,te in ipairs(eset) do table.insert(options,te:GetDescription()) end local op=Duel.SelectOption(tp,table.unpack(options)) ce=eset[op+1] end if ce then tg=tg:Filter(Auxiliary.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,ce) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Auxiliary.GCheckAdditional=Auxiliary.PendOperationCheck(ft1,ft2,ft) local g=tg:SelectSubGroup(tp,aux.TRUE,true,1,math.min(#tg,ft)) Auxiliary.GCheckAdditional=nil if not g then return end if ce then Duel.Hint(HINT_CARD,0,ce:GetOwner():GetOriginalCode()) ce:UseCountLimit(tp) else Auxiliary.PendulumChecklist=Auxiliary.PendulumChecklist|(0x1<<tp) end sg:Merge(g) Duel.HintSelection(Group.FromCards(c)) Duel.HintSelection(Group.FromCards(rpz)) end end --enable revive limit for monsters that are also pendulum sumonable from certain locations (Odd-Eyes Revolution Dragon) function Auxiliary.EnableReviveLimitPendulumSummonable(c, loc) if c:IsStatus(STATUS_COPYING_EFFECT) then return end c:EnableReviveLimit() local mt=getmetatable(c) if loc==nil then loc=0xff end mt.psummonable_location=loc --complete procedure on pendulum summon success local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(Auxiliary.PSSCompleteProcedure) c:RegisterEffect(e1) end function Auxiliary.PendulumSummonableBool(c) return c.psummonable_location~=nil and c:GetLocation()&c.psummonable_location>0 end function Auxiliary.PSSCompleteProcedure(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsSummonType(SUMMON_TYPE_PENDULUM) then c:CompleteProcedure() end end --Link Summon function Auxiliary.AddLinkProcedure(c,f,min,max,gf) local e1=Effect.CreateEffect(c) e1:SetDescription(1166) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) if max==nil then max=c:GetLink() end e1:SetCondition(Auxiliary.LinkCondition(f,min,max,gf)) e1:SetTarget(Auxiliary.LinkTarget(f,min,max,gf)) e1:SetOperation(Auxiliary.LinkOperation(f,min,max,gf)) e1:SetValue(SUMMON_TYPE_LINK) c:RegisterEffect(e1) return e1 end function Auxiliary.LConditionFilter(c,f,lc,e) return (c:IsFaceup() or not c:IsOnField() or e:IsHasProperty(EFFECT_FLAG_SET_AVAILABLE)) and c:IsCanBeLinkMaterial(lc) and (not f or f(c)) end function Auxiliary.LExtraFilter(c,f,lc,tp) if c:IsOnField() and c:IsFacedown() then return false end if not c:IsCanBeLinkMaterial(lc) or f and not f(c) then return false end local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} for _,te in pairs(le) do local tf=te:GetValue() local related,valid=tf(te,lc,nil,c,tp) if related then return true end end return false end function Auxiliary.GetLinkCount(c) if c:IsType(TYPE_LINK) and c:GetLink()>1 then return 1+0x10000*c:GetLink() else return 1 end end function Auxiliary.GetLinkMaterials(tp,f,lc,e) local mg=Duel.GetMatchingGroup(Auxiliary.LConditionFilter,tp,LOCATION_MZONE,0,nil,f,lc,e) local mg2=Duel.GetMatchingGroup(Auxiliary.LExtraFilter,tp,LOCATION_HAND+LOCATION_SZONE,LOCATION_ONFIELD,nil,f,lc,tp) if mg2:GetCount()>0 then mg:Merge(mg2) end return mg end function Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} local res1=false local res2=true for _,te in pairs(le) do local f=te:GetValue() local related,valid=f(te,lc,mg,c,tp) if related then res2=false end if related and valid then res1=true end end return res1 or res2 end function Auxiliary.LUncompatibilityFilter(c,sg,lc,tp) local mg=sg:Filter(aux.TRUE,c) return not Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) end function Auxiliary.LCheckGoal(sg,tp,lc,gf,lmat) return sg:CheckWithSumEqual(Auxiliary.GetLinkCount,lc:GetLink(),#sg,#sg) and Duel.GetLocationCountFromEx(tp,tp,sg,lc)>0 and (not gf or gf(sg,lc,tp)) and not sg:IsExists(Auxiliary.LUncompatibilityFilter,1,nil,sg,lc,tp) and (not lmat or sg:IsContains(lmat)) end function Auxiliary.LExtraMaterialCount(mg,lc,tp) for tc in aux.Next(mg) do local le={tc:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} for _,te in pairs(le) do local sg=mg:Filter(aux.TRUE,tc) local f=te:GetValue() local related,valid=f(te,lc,sg,tc,tp) if related and valid then te:UseCountLimit(tp) end end end end function Auxiliary.LinkCondition(f,minc,maxc,gf) return function(e,c,og,lmat,min,max) if c==nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end local tp=c:GetControler() local mg=nil if og then mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) else mg=Auxiliary.GetLinkMaterials(tp,f,c,e) end if lmat~=nil then if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end mg:AddCard(lmat) end local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) if fg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end Duel.SetSelectedCard(fg) return mg:CheckSubGroup(Auxiliary.LCheckGoal,minc,maxc,tp,c,gf,lmat) end end function Auxiliary.LinkTarget(f,minc,maxc,gf) return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,lmat,min,max) local minc=minc local maxc=maxc if min then if min>minc then minc=min end if max<maxc then maxc=max end if minc>maxc then return false end end local mg=nil if og then mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) else mg=Auxiliary.GetLinkMaterials(tp,f,c,e) end if lmat~=nil then if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end mg:AddCard(lmat) end local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) Duel.SetSelectedCard(fg) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) local cancel=Duel.IsSummonCancelable() local sg=mg:SelectSubGroup(tp,Auxiliary.LCheckGoal,cancel,minc,maxc,tp,c,gf,lmat) if sg then sg:KeepAlive() e:SetLabelObject(sg) return true else return false end end end function Auxiliary.LinkOperation(f,minc,maxc,gf) return function(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max) local g=e:GetLabelObject() c:SetMaterial(g) Auxiliary.LExtraMaterialCount(g,c,tp) Duel.SendtoGrave(g,REASON_MATERIAL+REASON_LINK) g:DeleteGroup() end end function Auxiliary.EnableExtraDeckSummonCountLimit() if Auxiliary.ExtraDeckSummonCountLimit~=nil then return end Auxiliary.ExtraDeckSummonCountLimit={} Auxiliary.ExtraDeckSummonCountLimit[0]=1 Auxiliary.ExtraDeckSummonCountLimit[1]=1 local ge1=Effect.GlobalEffect() ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge1:SetOperation(Auxiliary.ExtraDeckSummonCountLimitReset) Duel.RegisterEffect(ge1,0) end function Auxiliary.ExtraDeckSummonCountLimitReset() Auxiliary.ExtraDeckSummonCountLimit[0]=1 Auxiliary.ExtraDeckSummonCountLimit[1]=1 end --Fusion Monster is unnecessary to use this function Auxiliary.AddMaterialCodeList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end local mat={} for _,code in ipairs{...} do mat[code]=true end if c.material==nil then local mt=getmetatable(c) mt.material=mat end for index,_ in pairs(mat) do Auxiliary.AddCodeList(c,index) end end function Auxiliary.IsMaterialListCode(c,code) return c.material and c.material[code] end function Auxiliary.IsMaterialListSetCard(c,setcode) if not c.material_setcode then return false end if type(c.material_setcode)=='table' then for i,scode in ipairs(c.material_setcode) do if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end end else return setcode&0xfff==c.material_setcode&0xfff and setcode&c.material_setcode==setcode end return false end function Auxiliary.IsMaterialListType(c,type) return c.material_type and type&c.material_type==type end function Auxiliary.GetMaterialListCount(c) if not c.material_count then return 0,0 end return c.material_count[1],c.material_count[2] end function Auxiliary.AddCodeList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end if c.card_code_list==nil then local mt=getmetatable(c) mt.card_code_list={} for _,code in ipairs{...} do mt.card_code_list[code]=true end else for _,code in ipairs{...} do c.card_code_list[code]=true end end end function Auxiliary.IsCodeListed(c,code) return c.card_code_list and c.card_code_list[code] end function Auxiliary.AddSetNameMonsterList(c,...) if c:IsStatus(STATUS_COPYING_EFFECT) then return end if c.setcode_monster_list==nil then local mt=getmetatable(c) mt.setcode_monster_list={} for i,scode in ipairs{...} do mt.setcode_monster_list[i]=scode end else for i,scode in ipairs{...} do c.setcode_monster_list[i]=scode end end end function Auxiliary.IsSetNameMonsterListed(c,setcode) if not c.setcode_monster_list then return false end for i,scode in ipairs(c.setcode_monster_list) do if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end end return false end function Auxiliary.IsCounterAdded(c,counter) if not c.counter_add_list then return false end for i,ccounter in ipairs(c.counter_add_list) do if counter==ccounter then return true end end return false end function Auxiliary.IsTypeInText(c,type) return c.has_text_type and type&c.has_text_type==type end function Auxiliary.GetAttributeCount(g) if #g==0 then return 0 end local att=0 for tc in Auxiliary.Next(g) do att=att|tc:GetAttribute() end local ct=0 while att~=0 do if att&0x1~=0 then ct=ct+1 end att=att>>1 end return ct end function Auxiliary.IsInGroup(c,g) return g:IsContains(c) end --return the column of card c (from the viewpoint of p) function Auxiliary.GetColumn(c,p) local seq=c:GetSequence() if c:IsLocation(LOCATION_MZONE) then if seq==5 then seq=1 elseif seq==6 then seq=3 end elseif c:IsLocation(LOCATION_SZONE) then if seq>4 then return nil end else return nil end if c:IsControler(p or 0) then return seq else return 4-seq end end --return the column of monster zone seq (from the viewpoint of controller) function Auxiliary.MZoneSequence(seq) if seq==5 then return 1 end if seq==6 then return 3 end return seq end --return the column of spell/trap zone seq (from the viewpoint of controller) function Auxiliary.SZoneSequence(seq) if seq>4 then return nil end return seq end --generate the value function of EFFECT_CHANGE_BATTLE_DAMAGE on monsters function Auxiliary.ChangeBattleDamage(player,value) return function(e,damp) if player==0 then if e:GetOwnerPlayer()==damp then return value else return -1 end elseif player==1 then if e:GetOwnerPlayer()==1-damp then return value else return -1 end end end end --filter for "negate the effects of a face-up monster" (無限泡影/Infinite Impermanence) function Auxiliary.NegateMonsterFilter(c) return c:IsFaceup() and not c:IsDisabled() and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0) end --filter for "negate the effects of an Effect Monster" (エフェクト・ヴェーラー/Effect Veiler) function Auxiliary.NegateEffectMonsterFilter(c) return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) end --filter for "negate the effects of a face-up card" function Auxiliary.NegateAnyFilter(c) if c:IsType(TYPE_TRAPMONSTER) then return c:IsFaceup() elseif c:IsType(TYPE_SPELL+TYPE_TRAP) then return c:IsFaceup() and not c:IsDisabled() else return aux.NegateMonsterFilter(c) end end --alias for compatibility Auxiliary.disfilter1=Auxiliary.NegateAnyFilter --condition of EVENT_BATTLE_DESTROYING function Auxiliary.bdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() end --condition of EVENT_BATTLE_DESTROYING + opponent monster function Auxiliary.bdocon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) end --condition of EVENT_BATTLE_DESTROYING + to_grave function Auxiliary.bdgcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end --condition of EVENT_BATTLE_DESTROYING + opponent monster + to_grave function Auxiliary.bdogcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end --condition of EVENT_DAMAGE_STEP_END + this monster is releate to battle function Auxiliary.dsercon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() or c:IsStatus(STATUS_BATTLE_DESTROYED) end --condition of EVENT_TO_GRAVE + destroyed by opponent function Auxiliary.dogcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp end --condition of EVENT_TO_GRAVE + destroyed by opponent + from field function Auxiliary.dogfcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp end --condition of "except the turn this card was sent to the Graveyard" function Auxiliary.exccon(e) return Duel.GetTurnCount()~=e:GetHandler():GetTurnID() or e:GetHandler():IsReason(REASON_RETURN) end --condition of checking battle phase availability function Auxiliary.bpcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() or (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) end --condition of free chain effects changing ATK/DEF function Auxiliary.dscon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end --flag effect for spell counter function Auxiliary.chainreg(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(1)==0 then e:GetHandler():RegisterFlagEffect(1,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1) end end --default filter for EFFECT_CANNOT_BE_BATTLE_TARGET function Auxiliary.imval1(e,c) return not c:IsImmuneToEffect(e) end --filter for EFFECT_INDESTRUCTABLE_EFFECT + self function Auxiliary.indsval(e,re,rp) return rp==e:GetHandlerPlayer() end --filter for EFFECT_INDESTRUCTABLE_EFFECT + opponent function Auxiliary.indoval(e,re,rp) return rp==1-e:GetHandlerPlayer() end --filter for EFFECT_CANNOT_BE_EFFECT_TARGET + self function Auxiliary.tgsval(e,re,rp) return rp==e:GetHandlerPlayer() end --filter for EFFECT_CANNOT_BE_EFFECT_TARGET + opponent function Auxiliary.tgoval(e,re,rp) return rp==1-e:GetHandlerPlayer() end --filter for non-zero ATK function Auxiliary.nzatk(c) return c:IsFaceup() and c:GetAttack()>0 end --filter for non-zero DEF function Auxiliary.nzdef(c) return c:IsFaceup() and c:GetDefense()>0 end --flag effect for summon/sp_summon turn function Auxiliary.sumreg(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local code=e:GetLabel() while tc do if tc:GetOriginalCode()==code then tc:RegisterFlagEffect(code,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END,0,1) end tc=eg:GetNext() end end --for EVENT_BE_MATERIAL effect releated to the summoned monster function Auxiliary.CreateMaterialReasonCardRelation(c,te) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.MaterialReasonCardReg) e1:SetLabelObject(te) c:RegisterEffect(e1) end function Auxiliary.MaterialReasonCardReg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local te=e:GetLabelObject() c:GetReasonCard():CreateEffectRelation(te) end --sp_summon condition for fusion monster function Auxiliary.fuslimit(e,se,sp,st) return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION end --sp_summon condition for ritual monster function Auxiliary.ritlimit(e,se,sp,st) return st&SUMMON_TYPE_RITUAL==SUMMON_TYPE_RITUAL end --sp_summon condition for synchro monster function Auxiliary.synlimit(e,se,sp,st) return st&SUMMON_TYPE_SYNCHRO==SUMMON_TYPE_SYNCHRO end --sp_summon condition for xyz monster function Auxiliary.xyzlimit(e,se,sp,st) return st&SUMMON_TYPE_XYZ==SUMMON_TYPE_XYZ end --sp_summon condition for pendulum monster function Auxiliary.penlimit(e,se,sp,st) return st&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM end --sp_summon condition for link monster function Auxiliary.linklimit(e,se,sp,st) return st&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK end --effects inflicting damage to tp function Auxiliary.damcon1(e,tp,eg,ep,ev,re,r,rp) local e1=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_DAMAGE) local e2=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER) local rd=e1 and not e2 local rr=not e1 and e2 local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) if ex and (cp==tp or cp==PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) then return true end ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) return ex and (cp==tp or cp==PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) end --filter for the immune effect of qli monsters function Auxiliary.qlifilter(e,te) if te:IsActiveType(TYPE_MONSTER) and te:IsActivated() then local lv=e:GetHandler():GetLevel() local ec=te:GetOwner() if ec:IsType(TYPE_LINK) then return false elseif ec:IsType(TYPE_XYZ) then return ec:GetOriginalRank()<lv else return ec:GetOriginalLevel()<lv end else return false end end --sp_summon condition for gladiator beast monsters function Auxiliary.gbspcon(e,tp,eg,ep,ev,re,r,rp) local st=e:GetHandler():GetSummonType() return st&SUMMON_VALUE_GLADIATOR>0 end --sp_summon condition for evolsaur monsters function Auxiliary.evospcon(e,tp,eg,ep,ev,re,r,rp) local st=e:GetHandler():GetSummonType() return st&SUMMON_VALUE_EVOLTILE>0 end --filter for necro_valley test function Auxiliary.NecroValleyFilter(f) return function(target,...) return (not f or f(target,...)) and not target:IsHasEffect(EFFECT_NECRO_VALLEY) end end --Necrovalley test for effect with not certain target or not certain action function Auxiliary.NecroValleyNegateCheck(v) if not Duel.IsChainDisablable(0) then return false end local g=Group.CreateGroup() if Auxiliary.GetValueType(v)=="Card" then g:AddCard(v) end if Auxiliary.GetValueType(v)=="Group" then g:Merge(v) end if g:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then Duel.NegateEffect(0) return true end return false end --Ursarctic common summon from hand effect function Auxiliary.AddUrsarcticSpSummonEffect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetCondition(Auxiliary.UrsarcticSpSummonCondition) e1:SetCost(Auxiliary.UrsarcticSpSummonCost) e1:SetTarget(Auxiliary.UrsarcticSpSummonTarget) e1:SetOperation(Auxiliary.UrsarcticSpSummonOperation) c:RegisterEffect(e1) return e1 end function Auxiliary.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function Auxiliary.UrsarcticReleaseFilter(c) return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND) end function Auxiliary.UrsarcticExCostFilter(c,tp) return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp)) end function Auxiliary.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.UrsarcticReleaseFilter,e:GetHandler()) local g2=Duel.GetMatchingGroup(Auxiliary.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp) g1:Merge(g2) if chk==0 then return g1:GetCount()>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc=g1:Select(tp,1,1,nil):GetFirst() local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Duel.Release(tc,REASON_COST) end end function Auxiliary.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function Auxiliary.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(Auxiliary.UrsarcticSpSummonLimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function Auxiliary.UrsarcticSpSummonLimit(e,c) return c:IsLevel(0) end --Drytron common summon effect function Auxiliary.AddDrytronSpSummonEffect(c,func) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCost(Auxiliary.DrytronSpSummonCost) e1:SetTarget(Auxiliary.DrytronSpSummonTarget) e1:SetOperation(Auxiliary.DrytronSpSummonOperation(func)) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(97148796,ACTIVITY_SPSUMMON,Auxiliary.DrytronCounterFilter) return e1 end function Auxiliary.DrytronCounterFilter(c) return not c:IsSummonableCard() end function Auxiliary.DrytronCostFilter(c,tp) return (c:IsSetCard(0x154) or c:IsType(TYPE_RITUAL)) and c:IsType(TYPE_MONSTER) and Duel.GetMZoneCount(tp,c)>0 and (c:IsControler(tp) or c:IsFaceup()) end function Auxiliary.DrytronExtraCostFilter(c,tp) return c:IsAbleToRemove() and c:IsHasEffect(89771220,tp) end function Auxiliary.DrytronSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.DrytronCostFilter,e:GetHandler(),tp) local g2=Duel.GetMatchingGroup(Auxiliary.DrytronExtraCostFilter,tp,LOCATION_GRAVE,0,nil,tp) g1:Merge(g2) if chk==0 then return #g1>0 and Duel.GetCustomActivityCount(97148796,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetTarget(Auxiliary.DrytronSpSummonLimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) --cant special summon summonable card check local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(97148796) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local rg=g1:Select(tp,1,1,nil) local tc=rg:GetFirst() local te=tc:IsHasEffect(89771220,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Auxiliary.UseExtraReleaseCount(rg,tp) Duel.Release(tc,REASON_COST) end end function Auxiliary.DrytronSpSummonLimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsSummonableCard() end function Auxiliary.DrytronSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) local res=e:GetLabel()==100 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then e:SetLabel(0) return res and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end e:SetLabel(0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function Auxiliary.DrytronSpSummonOperation(func) return function(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then func(e,tp) end end end --additional destroy effect for the Labrynth field function Auxiliary.LabrynthDestroyOp(e,tp,res) local c=e:GetHandler() local chk=not c:IsStatus(STATUS_ACT_FROM_HAND) and c:IsSetCard(0x117e) and c:GetType()==TYPE_TRAP and e:IsHasType(EFFECT_TYPE_ACTIVATE) local exc=nil if c:IsStatus(STATUS_LEAVE_CONFIRMED) then exc=c end local te=Duel.IsPlayerAffectedByEffect(tp,33407125) if chk and te and Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) and Duel.SelectYesNo(tp,aux.Stringid(33407125,0)) then if res>0 then Duel.BreakEffect() end Duel.Hint(HINT_CARD,0,33407125) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) te:UseCountLimit(tp) end end --shortcut for Gizmek cards function Auxiliary.AtkEqualsDef(c) if not c:IsType(TYPE_MONSTER) or c:IsType(TYPE_LINK) then return false end if c:GetAttack()~=c:GetDefense() then return false end return c:IsLocation(LOCATION_MZONE) or c:GetTextAttack()>=0 and c:GetTextDefense()>=0 end --shortcut for self-banish costs function Auxiliary.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end --check for cards with different names function Auxiliary.dncheck(g) return g:GetClassCount(Card.GetCode)==#g end --check for cards with different levels function Auxiliary.dlvcheck(g) return g:GetClassCount(Card.GetLevel)==#g end --check for cards with different ranks function Auxiliary.drkcheck(g) return g:GetClassCount(Card.GetRank)==#g end --check for cards with different links function Auxiliary.dlkcheck(g) return g:GetClassCount(Card.GetLink)==#g end --check for cards with different attributes function Auxiliary.dabcheck(g) return g:GetClassCount(Card.GetAttribute)==#g end --check for cards with different races function Auxiliary.drccheck(g) return g:GetClassCount(Card.GetRace)==#g end --check for group with 2 cards, each card match f with a1/a2 as argument function Auxiliary.gfcheck(g,f,a1,a2) if #g~=2 then return false end local c1=g:GetFirst() local c2=g:GetNext() return f(c1,a1) and f(c2,a2) or f(c2,a1) and f(c1,a2) end --check for group with 2 cards, each card match f1 with a1, f2 with a2 as argument function Auxiliary.gffcheck(g,f1,a1,f2,a2) if #g~=2 then return false end local c1=g:GetFirst() local c2=g:GetNext() return f1(c1,a1) and f2(c2,a2) or f1(c2,a1) and f2(c1,a2) end function Auxiliary.mzctcheck(g,tp) return Duel.GetMZoneCount(tp,g)>0 end function Auxiliary.mzctcheckrel(g,tp) return Duel.GetMZoneCount(tp,g)>0 and Duel.CheckReleaseGroup(tp,Auxiliary.IsInGroup,#g,nil,g) end --used for "except this card" function Auxiliary.ExceptThisCard(e) local c=e:GetHandler() if c:IsRelateToChain() then return c else return nil end end --used for multi-linked zone(zone linked by two or more link monsters) function Auxiliary.GetMultiLinkedZone(tp) local f=function(c) return c:IsFaceup() and c:IsType(TYPE_LINK) end local lg=Duel.GetMatchingGroup(f,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local multi_linked_zone=0 local single_linked_zone=0 for tc in aux.Next(lg) do local zone=tc:GetLinkedZone(tp)&0x7f multi_linked_zone=single_linked_zone&zone|multi_linked_zone single_linked_zone=single_linked_zone~zone end return multi_linked_zone end Auxiliary.SubGroupCaptured=nil Auxiliary.GCheckAdditional=nil function Auxiliary.CheckGroupRecursive(c,sg,g,f,min,max,ext_params) sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g,f,min,max,ext_params) then sg:RemoveCard(c) return false end local res=(#sg>=min and #sg<=max and f(sg,table.unpack(ext_params))) or (#sg<max and g:IsExists(Auxiliary.CheckGroupRecursive,1,sg,sg,g,f,min,max,ext_params)) sg:RemoveCard(c) return res end function Auxiliary.CheckGroupRecursiveCapture(c,sg,g,f,min,max,ext_params) sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g,f,min,max,ext_params) then sg:RemoveCard(c) return false end local res=#sg>=min and #sg<=max and f(sg,table.unpack(ext_params)) if res then Auxiliary.SubGroupCaptured:Clear() Auxiliary.SubGroupCaptured:Merge(sg) else res=#sg<max and g:IsExists(Auxiliary.CheckGroupRecursiveCapture,1,sg,sg,g,f,min,max,ext_params) end sg:RemoveCard(c) return res end function Group.CheckSubGroup(g,f,min,max,...) local min=min or 1 local max=max or #g if min>max then return false end local ext_params={...} local sg=Duel.GrabSelectedCard() if #sg>max or #(g+sg)<min then return false end if #sg==max and (not f(sg,...) or Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,nil,g,f,min,max,ext_params)) then return false end if #sg>=min and #sg<=max and f(sg,...) and (not Auxiliary.GCheckAdditional or Auxiliary.GCheckAdditional(sg,nil,g,f,min,max,ext_params)) then return true end local eg=g:Clone() for c in aux.Next(g-sg) do if Auxiliary.CheckGroupRecursive(c,sg,eg,f,min,max,ext_params) then return true end eg:RemoveCard(c) end return false end function Group.SelectSubGroup(g,tp,f,cancelable,min,max,...) Auxiliary.SubGroupCaptured=Group.CreateGroup() local min=min or 1 local max=max or #g local ext_params={...} local sg=Group.CreateGroup() local fg=Duel.GrabSelectedCard() if #fg>max or min>max or #(g+fg)<min then return nil end for tc in aux.Next(fg) do fg:SelectUnselect(sg,tp,false,false,min,max) end sg:Merge(fg) local finish=(#sg>=min and #sg<=max and f(sg,...)) while #sg<max do local cg=Group.CreateGroup() local eg=g:Clone() for c in aux.Next(g-sg) do if not cg:IsContains(c) then if Auxiliary.CheckGroupRecursiveCapture(c,sg,eg,f,min,max,ext_params) then cg:Merge(Auxiliary.SubGroupCaptured) else eg:RemoveCard(c) end end end cg:Sub(sg) finish=(#sg>=min and #sg<=max and f(sg,...)) if #cg==0 then break end local cancel=not finish and cancelable local tc=cg:SelectUnselect(sg,tp,finish,cancel,min,max) if not tc then break end if not fg:IsContains(tc) then if not sg:IsContains(tc) then sg:AddCard(tc) if #sg==max then finish=true end else sg:RemoveCard(tc) end elseif cancelable then return nil end end if finish then return sg else return nil end end function Auxiliary.CreateChecks(f,list) local checks={} for i=1,#list do checks[i]=function(c) return f(c,list[i]) end end return checks end function Auxiliary.CheckGroupRecursiveEach(c,sg,g,f,checks,ext_params) if not checks[1+#sg](c) then return false end sg:AddCard(c) if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g,f,min,max,ext_params) then sg:RemoveCard(c) return false end local res if #sg==#checks then res=f(sg,table.unpack(ext_params)) else res=g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) end sg:RemoveCard(c) return res end function Group.CheckSubGroupEach(g,checks,f,...) if f==nil then f=Auxiliary.TRUE end if #g<#checks then return false end local ext_params={...} local sg=Group.CreateGroup() return g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) end function Group.SelectSubGroupEach(g,tp,checks,cancelable,f,...) if cancelable==nil then cancelable=false end if f==nil then f=Auxiliary.TRUE end local ct=#checks local ext_params={...} local sg=Group.CreateGroup() local finish=false while #sg<ct do local cg=g:Filter(Auxiliary.CheckGroupRecursiveEach,sg,sg,g,f,checks,ext_params) if #cg==0 then break end local tc=cg:SelectUnselect(sg,tp,false,cancelable,ct,ct) if not tc then break end if not sg:IsContains(tc) then sg:AddCard(tc) if #sg==ct then finish=true end else sg:Clear() end end if finish then return sg else return nil end end --condition of "negate activation and banish" function Auxiliary.nbcon(tp,re) local rc=re:GetHandler() return Duel.IsPlayerCanRemove(tp) and (not rc:IsRelateToEffect(re) or rc:IsAbleToRemove()) end function Auxiliary.nbtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return aux.nbcon(tp,re) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0) end if re:GetActivateLocation()==LOCATION_GRAVE then e:SetCategory(e:GetCategory()|CATEGORY_GRAVE_ACTION) else e:SetCategory(e:GetCategory()&~CATEGORY_GRAVE_ACTION) end end --condition of "negate activation and return to deck" function Auxiliary.ndcon(tp,re) local rc=re:GetHandler() return re:IsHasType(EFFECT_TYPE_ACTIVATE) or not rc:IsRelateToEffect(re) or rc:IsAbleToDeck() end --send to deck of contact fusion function Auxiliary.tdcfop(c) return function(g) local cg=g:Filter(Card.IsFacedown,nil) if cg:GetCount()>0 then Duel.ConfirmCards(1-c:GetControler(),cg) end Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) end end --return the global index of the zone in (p,loc,seq) function Auxiliary.SequenceToGlobal(p,loc,seq) if p~=0 and p~=1 then return 0 end if loc==LOCATION_MZONE then if seq<=6 then return 0x0001<<(16*p+seq) else return 0 end elseif loc == LOCATION_SZONE then if seq<=4 then return 0x0100<<(16*p+seq) else return 0 end else return 0 end end --use the count limit of Lair of Darkness if the tributes are not selected by Duel.SelectReleaseGroup function Auxiliary.UseExtraReleaseCount(g,tp) local eg=g:Filter(Auxiliary.ExtraReleaseFilter,nil,tp) for ec in Auxiliary.Next(eg) do local te=ec:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) if te then te:UseCountLimit(tp) end end end function Auxiliary.ExtraReleaseFilter(c,tp) return c:IsControler(1-tp) and c:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) end function Auxiliary.IsSpecialSummonedByEffect(e) return not ((e:GetCode()==EFFECT_SPSUMMON_PROC or e:GetCode()==EFFECT_SPSUMMON_PROC_G) and e:GetProperty()&(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)==(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)) end -- function Auxiliary.GetCappedLevel(c) local lv=c:GetLevel() if lv>MAX_PARAMETER then return MAX_PARAMETER else return lv end end -- function Auxiliary.GetCappedAttack(c) local x=c:GetAttack() if x>MAX_PARAMETER then return MAX_PARAMETER else return x end end --when this card is sent to grave, record the reason effect --to check whether the reason effect do something simultaneously --so the "while this card is in your GY" condition isn't met function Auxiliary.AddThisCardInGraveAlreadyCheck(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(Auxiliary.ThisCardInGraveAlreadyCheckReg) c:RegisterEffect(e1) return e1 end function Auxiliary.ThisCardInGraveAlreadyCheckReg(e,tp,eg,ep,ev,re,r,rp) --condition of continous effect will be checked before other effects if re==nil then return false end if e:GetLabelObject()~=nil then return false end if (r&REASON_EFFECT)>0 then e:SetLabelObject(re) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_END) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) e1:SetLabelObject(e) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_BREAK_EFFECT) e2:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset2) e2:SetReset(RESET_CHAIN) e2:SetLabelObject(e1) Duel.RegisterEffect(e2,tp) elseif (r&REASON_MATERIAL)>0 or not re:IsActivated() and (r&REASON_COST)>0 then e:SetLabelObject(re) local reset_event=EVENT_SPSUMMON if re:GetCode()~=EFFECT_SPSUMMON_PROC then reset_event=EVENT_SUMMON end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(reset_event) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) e1:SetLabelObject(e) Duel.RegisterEffect(e1,tp) end return false end function Auxiliary.ThisCardInGraveAlreadyReset1(e) --this will run after EVENT_SPSUMMON_SUCCESS e:GetLabelObject():SetLabelObject(nil) e:Reset() end function Auxiliary.ThisCardInGraveAlreadyReset2(e) local e1=e:GetLabelObject() e1:GetLabelObject():SetLabelObject(nil) e1:Reset() e:Reset() end --Player p place g on the top of Deck in any order function Auxiliary.PlaceCardsOnDeckTop(p,g,reason) if reason==nil then reason=REASON_EFFECT end Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) local rg=Duel.GetOperatedGroup() local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) local ct1=og:FilterCount(Card.IsControler,nil,p) local ct2=og:FilterCount(Card.IsControler,nil,1-p) if ct1>1 then Duel.SortDecktop(p,p,ct1) end if ct2>1 then Duel.SortDecktop(p,1-p,ct2) end return #rg end --Player p place g on the bottom of Deck in any order function Auxiliary.PlaceCardsOnDeckBottom(p,g,reason) if reason==nil then reason=REASON_EFFECT end Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) local rg=Duel.GetOperatedGroup() local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) local ct1=og:FilterCount(Card.IsControler,nil,p) local ct2=og:FilterCount(Card.IsControler,nil,1-p) if ct1>0 then if ct1>1 then Duel.SortDecktop(p,p,ct1) end for i=1,ct1 do local tc=Duel.GetDecktopGroup(p,1):GetFirst() Duel.MoveSequence(tc,SEQ_DECKBOTTOM) end end if ct2>0 then if ct2>1 then Duel.SortDecktop(p,1-p,ct2) end for i=1,ct2 do local tc=Duel.GetDecktopGroup(1-p,1):GetFirst() Duel.MoveSequence(tc,SEQ_DECKBOTTOM) end end return #rg end --The event is triggered multiple times in a chain --but only 1 event with EVENT_CUSTOM+code will be triggered at EVENT_CHAIN_END, or immediately if not in chain --NOTE: re,r,rp,ep,ev of that custom event ARE NOT releated to the real event that trigger this custom event function Auxiliary.RegisterMergedDelayedEvent(c,code,event,g) local mt=getmetatable(c) if mt[event]==true then return end mt[event]=true if not g then g=Group.CreateGroup() end g:KeepAlive() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(event) ge1:SetLabel(code) ge1:SetLabelObject(g) ge1:SetOperation(Auxiliary.MergedDelayEventCheck1) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_CHAIN_END) ge2:SetOperation(Auxiliary.MergedDelayEventCheck2) Duel.RegisterEffect(ge2,0) end function Auxiliary.MergedDelayEventCheck1(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() g:Merge(eg) if Duel.GetCurrentChain()==0 and not Duel.CheckEvent(EVENT_CHAIN_END) then local _eg=g:Clone() Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) g:Clear() end end function Auxiliary.MergedDelayEventCheck2(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if #g>0 then local _eg=g:Clone() Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) g:Clear() end end