游戏王残局简化版

Annotation For [WCS2006]02_joker_衍生版_1.lua
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Annotation For [WCS2006]02_joker_衍生版_1.lua

Origin for each line in [WCS2006]02_joker_衍生版_1.lua from check-in bbc6711f61:

bbc6711f61 2023-06-19  顽雨沉风: --[[message
bbc6711f61 2023-06-19  顽雨沉风: 卡数:12
bbc6711f61 2023-06-19  顽雨沉风: 规则:大师3
bbc6711f61 2023-06-19  顽雨沉风: ]]
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetAIName("[WCS2006]02_joker")
bbc6711f61 2023-06-19  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetPlayerInfo(0,900,0,0)
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetPlayerInfo(1,6100,0,0)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: Debug.ReloadFieldEnd()
bbc6711f61 2023-06-19  顽雨沉风: aux.BeginPuzzle()
bbc6711f61 2023-06-19  顽雨沉风: local cache1
bbc6711f61 2023-06-19  顽雨沉风: local e999
bbc6711f61 2023-06-19  顽雨沉风: e999=Effect.GlobalEffect()
bbc6711f61 2023-06-19  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
bbc6711f61 2023-06-19  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
bbc6711f61 2023-06-19  顽雨沉风: function cache1(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19  顽雨沉风:   return Duel.GetLP(1)<=0
bbc6711f61 2023-06-19  顽雨沉风:   end
bbc6711f61 2023-06-19  顽雨沉风: e999:SetCondition(cache1)
bbc6711f61 2023-06-19  顽雨沉风: function cache1(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19  顽雨沉风:   Debug.ShowHint("残局群181175613")
bbc6711f61 2023-06-19  顽雨沉风:   return
bbc6711f61 2023-06-19  顽雨沉风:   end
bbc6711f61 2023-06-19  顽雨沉风: e999:SetOperation(cache1)
bbc6711f61 2023-06-19  顽雨沉风: Duel.RegisterEffect(e999,0)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: