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Annotation For Naim_Lyrilusc.lua
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Annotation For Naim_Lyrilusc.lua

Origin for each line in Naim_Lyrilusc.lua from check-in f8a1b1a6a8:

3dff221746 2023-04-17  顽雨沉风: --[[message
f8a1b1a6a8 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: 卡数:12
3dff221746 2023-04-17  顽雨沉风: 规则:大师2020
3dff221746 2023-04-17  顽雨沉风: Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
3dff221746 2023-04-17  顽雨沉风: ]]
3dff221746 2023-04-17  顽雨沉风: Debug.SetAIName("Naim")
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(1,14900,0,0)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: local e0=Effect.GlobalEffect()
3dff221746 2023-04-17  顽雨沉风: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3dff221746 2023-04-17  顽雨沉风: e0:SetCode(EVENT_ADJUST)
3dff221746 2023-04-17  顽雨沉风: e0:SetCountLimit(1)
3dff221746 2023-04-17  顽雨沉风: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
3dff221746 2023-04-17  顽雨沉风: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17  顽雨沉风: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
3dff221746 2023-04-17  顽雨沉风: if g:GetCount()>0 then
3dff221746 2023-04-17  顽雨沉风:   Duel.SendtoHand(g,nil,REASON_RULE)
3dff221746 2023-04-17  顽雨沉风: end end)
3dff221746 2023-04-17  顽雨沉风: Duel.RegisterEffect(e0,0)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: --your hand
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--turquoise
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--cobalt
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--evil thorn
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--where arf thou
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--double summon
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: --your deck
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: --your extra deck
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--assembly nightingale
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: --opponent's
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--Legendary Fisherman III
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: --Insert any message here
3dff221746 2023-04-17  顽雨沉风: --insert additional message here
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldEnd()
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.ShowHint("从卡组中选择两张卡加入手卡!")
3dff221746 2023-04-17  顽雨沉风: aux.BeginPuzzle()
3dff221746 2023-04-17  顽雨沉风: local e999=Effect.GlobalEffect()
3dff221746 2023-04-17  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3dff221746 2023-04-17  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
3dff221746 2023-04-17  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
3dff221746 2023-04-17  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17  顽雨沉风: Debug.ShowHint("残局群181175613") end)
3dff221746 2023-04-17  顽雨沉风: Duel.RegisterEffect(e999,0)
3dff221746 2023-04-17  顽雨沉风: --~ Debug.ShowHint("Win this turn!")