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Annotation For [WCS2006]11_remove.lua
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Annotation For [WCS2006]11_remove.lua

Origin for each line in [WCS2006]11_remove.lua from check-in f8a1b1a6a8:

3dff221746 2023-04-17  顽雨沉风: --[[message
f8a1b1a6a8 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: 卡数:11
3dff221746 2023-04-17  顽雨沉风: 规则:大师3
3dff221746 2023-04-17  顽雨沉风: ]]
3dff221746 2023-04-17  顽雨沉风: Debug.SetAIName("[WCS2006]11_remove")
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(0,600,0,0)
3dff221746 2023-04-17  顽雨沉风: Debug.SetPlayerInfo(1,100,0,0)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
3dff221746 2023-04-17  顽雨沉风: local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
3dff221746 2023-04-17  顽雨沉风: --~ e1=Effect.CreateEffect(m1)
3dff221746 2023-04-17  顽雨沉风: --~ e1:SetType(EFFECT_TYPE_SINGLE)
3dff221746 2023-04-17  顽雨沉风: --~ e1:SetCode(EFFECT_SET_DEFENSE)
3dff221746 2023-04-17  顽雨沉风: --~ e1:SetValue(5000)
3dff221746 2023-04-17  顽雨沉风: --~ m1:RegisterEffect(e1)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
3dff221746 2023-04-17  顽雨沉风: 
3dff221746 2023-04-17  顽雨沉风: Debug.ReloadFieldEnd()
3dff221746 2023-04-17  顽雨沉风: --~ Debug.ShowHint("小兔子的守备力已设置成5000!")
3dff221746 2023-04-17  顽雨沉风: aux.BeginPuzzle()
3dff221746 2023-04-17  顽雨沉风: local e999=Effect.GlobalEffect()
3dff221746 2023-04-17  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3dff221746 2023-04-17  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
3dff221746 2023-04-17  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
3dff221746 2023-04-17  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17  顽雨沉风: Debug.ShowHint("残局群181175613") end)
3dff221746 2023-04-17  顽雨沉风: Duel.RegisterEffect(e999,0)