游戏王残局简化版

Annotation For single/枯岳说书人_a65 5_19_-0.lua
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Annotation For single/枯岳说书人_a65 5_19_-0.lua

Origin for each line in single/枯岳说书人_a65 5_19_-0.lua from check-in eb67ff145a:

ed6d06d03d 2024-02-12  顽雨沉风: --[[message
eb67ff145a 2024-02-12  顽雨沉风: 察局:2024-02-12
ed6d06d03d 2024-02-12  顽雨沉风: 原局:pkd_a01
ed6d06d03d 2024-02-12  顽雨沉风: ]]
ed6d06d03d 2024-02-12  顽雨沉风: Debug.SetAIName("枯岳说书人_a65")
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.SetPlayerInfo(1, 30000, 0, 0)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: -----------------
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: --~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
ed6d06d03d 2024-02-12  顽雨沉风: --~ local e1=Effect.CreateEffect(c)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetType(EFFECT_TYPE_SINGLE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetRange(LOCATION_MZONE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetValue(1)
ed6d06d03d 2024-02-12  顽雨沉风: --~ c:RegisterEffect(e1)
ed6d06d03d 2024-02-12  顽雨沉风: --~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12  顽雨沉风: --~ local e1=Effect.CreateEffect(c)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetType(EFFECT_TYPE_SINGLE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetRange(LOCATION_MZONE)
ed6d06d03d 2024-02-12  顽雨沉风: --~ e1:SetValue(1)
ed6d06d03d 2024-02-12  顽雨沉风: --~ c:RegisterEffect(e1)
ed6d06d03d 2024-02-12  顽雨沉风: Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: Debug.ReloadFieldEnd()
ed6d06d03d 2024-02-12  顽雨沉风: aux.BeginPuzzle(1)
ed6d06d03d 2024-02-12  顽雨沉风: 
ed6d06d03d 2024-02-12  顽雨沉风: --~ Debug.ShowHint("终末不能被战破,双穹不能被效破")